Tag Archives: Rift

#375 What items would I buy from a F2P store

I might have mentioned on this blog before that I have a personal policy against buying anything for myself in Free to Play games. A stingy policy I know, but that policy stops me from paying through the nose for every cosmetic items and every new champion the company constantly pumps out. That being said I do not have a policy of putting money in the F2P market, over the past few years my brothers and I have bought and traded Riot’s League of Legends IP cards for our Birthdays and Holiday because we have all reached that point where my brothers and I no longer want to be gifted stuff, but rather items that we can use.
But because Birthdays and Holidays only come once a year and on top of my purchasing policy of mine makes I do realize that this make it difficult for game designers and the people behind new games like Infinite Crisis and Heroes of the Storm to gather information about my purchasing patterns.

Even though I do not often vote with my wallet that does not mean I should not have a say on what items should be sold in the game. So for today’s blog post, to give the people at Infinite Crisis, Heroes of the Storm, and every other ARTS/MOBA, and F2P game a break I am going to give a quick recap on the few item I have bought in the past when I was at F2P checkout line.

First WoW, now this? I should start charging for my marketing insight and data....nah Im just going to blog about it for free.

First WoW, now this? I should start charging for my marketing insight and data….nah I’m just going to blog about it for free.

Just like yesterday lets cover the types of items that I have sworn to never going to buy from the F2P game:

My first rule is to never pay for in-game boosts/advances that unbalanced the game, this policy is easy because do not play those games where you can gain the upperhand by outspending the opponent.

The next rule I have is never to buy anything that I can earn.

This extends from the champions themselves, extra skill pages in League of Legends, Stolen powers in Infinite Crisis and EXP boosts in the game. Paying for all of those items are for the lazy and it is foolishness to spend money on those items compared to all the other things that could be bought from the online store. On top of that buying shortcuts in the game to the rewards you want seems to be counterproductive to what a game is supposed to be.

After being scorned I will never buy a pallet swapped skin of a champion ever again. This comes after buying the Phantom skin for my favorite League Champion, Karthus when I first got my hands on some microtransaction credits. If buying EXP boosts and champions are lazy on behalf of the player, this is laziness on the game developers to add these slightly changed models into the game. Granted this was a relic of Riot’s older policy on skins, like Nightmare Cho’gath where they just change the colors around and placed it on the store shelves. Now it looks like Riot and good game developers are moving away from this practice and are putting more effort into the skins they create now. In my defence I only bought the Karthus skin because it was a part of the first category of reasons I would buy a skin because it was a holiday skin or a limited edition skin.

Last christmas my brother game a few Riot IP gift cards and as a result I brought a Snow Day Ziggs, a skin that has the bomb enthusiast champion be decked out in snow gear and Riot switched out his normal bombs with snowballs and icicles. Those snowballs and icicles are actually serves a nice segway into the next, final, and greatest reason when it comes to buying a cosmetic skin because there is something special added than the original champion

I am a sucker for once a lifetime deals. Shhh keep it a secret through

I am a sucker for once a lifetime deals. Shhh keep it a secret through

Whether it be added and cool particle effects or a part of history I want to see that the skins that was creative, unique, and most importantly of all see that the game developers actually put some time and effort into it. Two perfect examples of that are the TPA or SKT skins that Riot created after each team won their Worlds championships and the Clark Kent Superman from Infinite Crisis. Something that I can resonate with and that I can show off and something that justifies my choice of giving the free to play gaming company my money.

Also do not tell anyone in videogame marketing team but I will go to the ends of the Earth for a free skins, weather it be waiting hours at PAX Expo hall for convention handouts, Facebook events, surveys, or authenticating my account. You name it I have done it, within reason, for the sake of getting a cosmetic skin for free.

Also do not tell anyone in videogame marketing team but I will go to the ends of the Earth for a free skins, whether it be waiting hours at PAX Expo hall for convention handouts, Facebook events, surveys, or authenticating my account. You name it I have done it, within reason, for the sake of getting a cosmetic skin for free.

 

Be Careful, dear reader, with this information that I have shared with you today on this public blog. I wrote this post with the intention of providing my thought process during the few times of the year when I have the money to purchase microtransactions so that videogame developers can take this data and make skins and cosmetic items that are not more appeal more towards me but to make skins that are more worthy to buy to everyone.

 


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Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays

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#366 The ARTS era of Gaming

This week I am still going trough all of my PAX East loot , going through all the pins and giveaways and entering any and all codes I was handed on the expo floor.

Between everything I noticed that a common theme of the free beta tests and games were for existing or start-up MOBA games or as I call them, Action Real Time Strategy games (or A.R.T.S for short) It seems that the ARTS genera will be the go to PC game for any company in the 201Xs.

Currently we have; League of Legends, Heroes of the Storm, Dota 2, SMITE, Heroes of Newerth, Infinite Crisis, Dawngate, Magicka: Wizard Wars, Orcs Must Die: Unchained, and all the others that I forgot.

 

Too many launchers....and I intend to play all of them

Too many launchers….and I intend to play all of them

 

It reminds me of the last decade, where we saw every gaming company and their dog create a Massively Multiplayer Online game like; World of Warcraft, Rift, Lord of the Rings, Star Trek online, Star Wars: The Old Republic, DC Universe Online, ESO and all the others I forgot to name.

With the end of the last decade we saw that most -if not all- of the MMO companies caved from the popping of the MMO bubble, forcing most of them to go Free-to-play.

The question is will this A.R.T.S bubble pop the same way? Because these games are not are based on a monthly payment plan, so people like me can be subscribed to multiple titles of the same genera. With the introduction and how these games are built around microtransactions these games can easily be supported by the 1 or 2% of gamers that spends a ridiculous amount of money at the online store page.

The problem these A.R.T.S games now have to face -at least my guest is- would be competing with each other on how to woo the MOBA/ARTS base to spend their free time and eventually money on their game rather than their competitors. The multimillion dollar question is how? Heroes of the Storm will have Blizzard marketing advertising power, with the appeal of free palette swapped skins. Dota 2 had more complexity and all the champions are free to play from right out of the gate. Infinite Crisis has the allure of having every DC comics Super Hero you or I have ever heard about become a playable character And League of Legends is getting ahead by just being popular.

I know there is marketing term for when a company doesn't need to advertise it's product because it is so popular....It is like the Apple/Iphone effect.

I know there is marketing term for when a company doesn’t need to advertise its product because it is so popular….It is like the Apple/Iphone effect or something.

 

On top of the question. ‘How to get the ARTS players to play their preferred game’ the other question is ‘How to make a new ARTS game that is different enough in-game play or giveaways to comfortably compete with the other, established ARTS companies.’

The first company that can come up with solid answer to those two question can dethrone LoL, HotS, and everyone else in the market.

 


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays

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