I might have mentioned on this blog before that I have a personal policy against buying anything for myself in Free to Play games. A stingy policy I know, but that policy stops me from paying through the nose for every cosmetic items and every new champion the company constantly pumps out. That being said I do not have a policy of putting money in the F2P market, over the past few years my brothers and I have bought and traded Riot’s League of Legends IP cards for our Birthdays and Holiday because we have all reached that point where my brothers and I no longer want to be gifted stuff, but rather items that we can use.
But because Birthdays and Holidays only come once a year and on top of my purchasing policy of mine makes I do realize that this make it difficult for game designers and the people behind new games like Infinite Crisis and Heroes of the Storm to gather information about my purchasing patterns.
Even though I do not often vote with my wallet that does not mean I should not have a say on what items should be sold in the game. So for today’s blog post, to give the people at Infinite Crisis, Heroes of the Storm, and every other ARTS/MOBA, and F2P game a break I am going to give a quick recap on the few item I have bought in the past when I was at F2P checkout line.
Just like yesterday lets cover the types of items that I have sworn to never going to buy from the F2P game:
My first rule is to never pay for in-game boosts/advances that unbalanced the game, this policy is easy because do not play those games where you can gain the upperhand by outspending the opponent.
The next rule I have is never to buy anything that I can earn.
This extends from the champions themselves, extra skill pages in League of Legends, Stolen powers in Infinite Crisis and EXP boosts in the game. Paying for all of those items are for the lazy and it is foolishness to spend money on those items compared to all the other things that could be bought from the online store. On top of that buying shortcuts in the game to the rewards you want seems to be counterproductive to what a game is supposed to be.
After being scorned I will never buy a pallet swapped skin of a champion ever again. This comes after buying the Phantom skin for my favorite League Champion, Karthus when I first got my hands on some microtransaction credits. If buying EXP boosts and champions are lazy on behalf of the player, this is laziness on the game developers to add these slightly changed models into the game. Granted this was a relic of Riot’s older policy on skins, like Nightmare Cho’gath where they just change the colors around and placed it on the store shelves. Now it looks like Riot and good game developers are moving away from this practice and are putting more effort into the skins they create now. In my defence I only bought the Karthus skin because it was a part of the first category of reasons I would buy a skin because it was a holiday skin or a limited edition skin.
Last christmas my brother game a few Riot IP gift cards and as a result I brought a Snow Day Ziggs, a skin that has the bomb enthusiast champion be decked out in snow gear and Riot switched out his normal bombs with snowballs and icicles. Those snowballs and icicles are actually serves a nice segway into the next, final, and greatest reason when it comes to buying a cosmetic skin because there is something special added than the original champion
Whether it be added and cool particle effects or a part of history I want to see that the skins that was creative, unique, and most importantly of all see that the game developers actually put some time and effort into it. Two perfect examples of that are the TPA or SKT skins that Riot created after each team won their Worlds championships and the Clark Kent Superman from Infinite Crisis. Something that I can resonate with and that I can show off and something that justifies my choice of giving the free to play gaming company my money.
Be Careful, dear reader, with this information that I have shared with you today on this public blog. I wrote this post with the intention of providing my thought process during the few times of the year when I have the money to purchase microtransactions so that videogame developers can take this data and make skins and cosmetic items that are not more appeal more towards me but to make skins that are more worthy to buy to everyone.
Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays