Tag Archives: Binding of isaac rebirth

#529 Games from my Backlog for the month of May 2015

It is the first blog post of the month of May and that means it is time hop back on the bandwagon and get to work on my gaming backlog. Last month I announced that I took a month off of my personal project of mine to relax and enjoy some videogames without an end goal in mind.

During that month off I finally finished Majora’s Mask for the 3DS. Not only did I beat the game, I went out of my way to collect all the masks to unlock the Fierce Deity mask and wiped the floor at the last boss.

30 total hours of game play from the start of the first day and the final third day

30 total hours of gameplay from the start of the first day and the final third day

I justify cheating with Fierce Deity link for the first encounter because the amount of time I took to complete the side quests would be about the same time of unsuccessful attempts of fighting Majora as kid link.

And to nobody’s surprise, I have also been playing my fair share of The Binding of Isaac: Rebirth.

I reached the 100th hour sunk into this game. For reference: I stopped playing the original at the 334th hour

I reached the 100th hour sunk into this game. For reference: I stopped playing the original at the 334th hour

I have been making some serious headway with the many, many of the game’s unlockables for far for the past month I unlocked: the Lord of the Flies achievement, Finally beat the second, other, final boss -The Lamb-, and with the Lamb kill I also beat both end game bosses on Isaac, Cain, Samson, and Lazarus.

I am so close to unlocking everything else, I just need to beat the final bosses on the rest of the characters and the rest of the challenges, currently I am at 63% completed with the game. At this rate I am projected to 100% the game in 2016.

That month was a much needed break but it’s back to the grindstone of playing through the games I want to play. This month I am going to be focusing on the backlog that have been growing on my 3DS library.

The first game on the chopping block is Pushmo, the Last farewell gift from Club Nintendo, a causal pushing block puzzle game.

I have played a bit of it and I have concluded that Pushmo is extremely causal, extremely cute, and extremely Japanese

I have played a bit of it and I have concluded that Pushmo is extremely causal, extremely cute, and extremely Japanese

The other game is Pokemon Pearl.

I bought this Pokemon copy second hand and I have been itching to replay a Pokemon game and I want to revisit the Sinnoh region for quite a while now because Generation 4 was my least played Pokemon game, and I want if it was because it was my least favorite Pokemon generation or it is because forgotten forces from real life, ie High school, prevented me from playing that game as much as all the other games.

Plus I need it to finally finish a project I have started a long time ago.

Plus I need it to finally finish a project I have started a long time ago.


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Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

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#518 Returning back to Binding

Just this week I was able to power through and got around to beating one of the multiple end game bosses, allowing me access to the right item needed to unlock the path for the two proper end game boss.

as a sidenote: I love how in Binding of Isaac, the game keeps moving the goal posts from you whenever you beat the game. First the objective was to kill MOM, then it was to kill mom and survive two more levels to beat Mom’s Heart, then after beating Mom’s heart ten more times you unlock the tougher version of Mom’s Heart, It lives, which then allows you to to chose one of the two branching paths, up the Cathedral to fight Isaac or down to the Sheol to go against Satan. And after you beat each of those bosses enough times you finally unlock the time to go beyond that. And that’s not even talking about Mega Satan.

As a side note: I love how in Binding of Isaac, the game keeps moving the goal posts from you whenever you beat the game. First the objective was to kill mom, then it was to kill mom and survive two more levels to beat Mom’s Heart, then after beating Mom’s heart ten more times you unlock the tougher version of Mom’s Heart, It lives, which then allows you to chose one of the two branching paths, up the Cathedral to fight Isaac or down to the Sheol to go against Satan. And after you beat each of those bosses enough times you finally unlock the time to go beyond that. That’s not even talking about Mega Satan.

But as I reached that milestone of unlocking The Negative and sinking my 80th hour into Rebirth I remember when the re-master edition was about to be released when I was worried about two things:

First the very scary potential that the burnout I felt in the original Binding of Isaac would carry over to the new edition. I beat the last game, at that time I was just unlocking the side content) As explained in a blog post back in September (Be MOP #436).

That concern got place to rest almost immediately and it is self-evident that the new game re-energized my interest in the Rougelike dungeon crawler. I did have some qualms going through farming and unlocking characters and items that I already unlocked long ago in the old game. Besides that the game added enough new content, bosses, stages, and items for me to still find interesting, even after 400+ hours gameplay invested into the series.

As a second concern was that I would despise the new pixel art upgrade, which I know from reading the dev blog posts was a necessary evil when porting the old game’s content from the old, shoddy at best, flash engine.

The pixel art is a petty complaint I know but it fact that the original Binding of Isaac stood above all the other indies at the time because it opted out of the pixel art, but I would hold the first Binding of Isaac as a perfect example of an indie game that; did not use pixel art, had high replay value, was extremely challenging, and over all a generally good game.

So with one of the endings unlocked I went back and booted up the original game to see if the old, original, game still held up. The short answer: NOPE!

First thought when returning: 'I didn't realized I left 'Big Head' mode on"

First thought when returning: ‘I didn’t realized I left ‘Big Head’ mode on”

Going back to the old game was like night and day, there were noticeable drops in the framerates, there was a lack of the items that I was used to in the new game, the boss’s shot speed was terribly fast and there was no steam overlay. Overall the entire game looks and feels subpar after playing so long with Rebirth in mind.

I guess the moral of this blog post is that Rose colored glasses often clashes with reality. The moral of this story holds true with the original Pokemon game and most of your favorite childhood T.V shows.


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

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