Category Archives: Uncategorized

#522 Another Filler Non-post

Too busy to write a blog post…… spending too much time playing Mewtwo and re-rocking out to the Smash soundtrack

This has been an off week for me, but next week I will be back with proper content

This has been an off week for me, but next week I will be back with proper content. I promise


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

Leave a comment

Filed under Uncategorized

#521 Spring Break

Up here in New England this is the first day in a long time that I can confidently call a real Spring day. As a result I spent almost all of my free time today outside enjoying the wonderful break from the cold winter months,instead of indoors playing video games or working on a blog post. If you live in the New England area I suggest you do the same.

What's this? uploading a World of Warcraft screenshot to Be MOP? WHAT YEAR IS THIS!?

What’s this? uploading a World of Warcraft screenshot to Be MOP? WHAT YEAR IS THIS!?


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

1 Comment

Filed under Uncategorized

#520 The Pickings from Wave 4 Amiibos

The newest wave of Amiibos are just around the corner, May 29th to be precise, and with that I have to evaluate which Amiibos are worth picking up.

I have done this with every Amiibos waves, from the first wave I was able to secure my Smash main plus a handful of others, I chose Princess Zelda from all of Wave 2, and I went on a bit of an adventures in the search for Mega Man and and the Golden Mario amiibo from Wave 3. Now with a month away I get to do the same thing this this batch,  this wave we have Wario, Charizard, Pac-man, Ness, Robin, and Lucina.

 I have to evaluate all the waves so I don't go out and buy all of them (there were so many times I picked up Sheik and Sonic for no other reasons besides just to have more amiibos)

I have to evaluate all the waves so I don’t go out and buy all of them (there were so many times I picked up Sheik and Sonic for no other reasons besides just to have more amiibos)

This time next month I am going to try my hardest to secure a Pac-man Amiibo for a variety of reasons: He is a video game veteran, I like his play style in Smash and he might be the first Amiibo after Star Fox that I will be leveling up to 50 in Smash. Before I watched the April Nintendo Direct the biggest purchasing point would have been that Pac-man, like Mega Man, would NEVER have any non-smash support from Nintendo. That was my plan until Nintendo casually mentioned  that both of these two 3rd party Smash champs will be getting their own Mii racing costumes with the next patch to Mario Kart 8.

I'm still not letting Mega Man out of his box until we get a Amiibo Supported Wii U or 3DS Mega Man game

I’m still not letting Mega Man out of his box until we get a Amiibo Supported Wii U or 3DS Mega Man game

Maybe my initial outlook on third party, and the less popular amiibos, being left out in the cold while Mario and his gang gets constant support for every future game might have been wrong. It could be quite possible that Nintendo does have a plan to bring non-smash support to every one of their amiibos, so far we have Fire Emblem support in Codename S.T.E.A.M and amiibo support for the other third party game, One Piece: Super Grand Battle X.

So there is some hope out there out there for constant across the board first and third party support for every amiibo on the market.

I don't count games like "Amiibo Touch & Play : Nintendo Classics Highlights" as a proper amiibo supported game, because just like the 'Masterpiece' feature in Super Smash Bros for the Wii U, it is only there to promote and sell other eshop games.

I don’t count games like “Amiibo Touch & Play : Nintendo Classics Highlights” as a proper amiibo supported game, because just like the ‘Masterpiece’ feature in Super Smash Bros for the Wii U, it is only there to promote and sell other eshop games.


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

Leave a comment

Filed under Uncategorized

#519 Nintendo’s official custom Amiibos

Nintendo’s latest Nintendo Direct brought some several company updates about the status on some of the announced games and projects they are working on, from Fire emblem to Mario Kart and Smash. Out of everything, my favorite segment was the introduction of Nintendo’s newest custom variants for their Amiibo collection.

of course I'm getting one

of course I’m getting one

With Yoshi’s Woolly World Nintendo will be rolling about a special yarn made version of their Yoshi amiibo to launch alongside the game and with the announcement we got to see the Amiibo integration of the Yarn Amiibo working within the game, acting as a NPC player two that mimics the movements of player one. Between the Golden Mario and the entire Super Mario line of smash amiibos the announcement of new takes on old established amiibos should not be unexpected from anyone.

With Amiibos the Nintendo scene has seen a sudden popularity explosion akin to the Beanie Babies mania of the 90’s. There are multiple theories on why Amiibos took off as well as they did, it could because they were riding on the coattails of Super Smash Bros and the potential for future support for all the main AAA Nintendo games that will come out on the Wii U and 3DS. There is certainly a collectable feature to getting all of your favorite relatively cheap Nintendo figurines (especially when Nintendo fumbles shipping out enough supply to meet the demands of the North American market)

Nothing's better be stopping me from getting my hands on a PacMan amiibo

Nothing’s better be stopping me from getting my hands on a PacMan amiibo

But I think of the the biggest push for the popularity of fan made custom amiibos, repainting some Amiibos to better relax the alternative costumes in Smash to full remodeling and even stashing the NFC chip within a GameBoy Color cartridge.

I do believe that Nintendo saw the trend of custom amiibos and more importantly, the market of custom amiibo on sites like Ebay that lead to the inspiration to ship the new line of Super Mario Amiibos and the production of the Gold variant Mario amiibo. Hopefully if Nintendo continues this trend we might see a reemergence of some of the extremely rare amiibos as variants for their newest game, here’s looking at you Marth and Star Fox.

While I do not mind the idea of Official Nintendo customs Nintendo should take never lock amiibo gameplay content behind the variant amiibo and not the ‘standard’ Smash amiibo. This is a big worry for me right now because in the Nintendo Direct the show only showed the yarn yoshi being used in the Yoshi’s Woolly World game and I can not find anything, at time of writing, that says that the the Smash or Super Mario Amiibo would unlock the same feature. That’s a dark road for Nintendo to be going down.


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

Leave a comment

Filed under Uncategorized

#518 Returning back to Binding

Just this week I was able to power through and got around to beating one of the multiple end game bosses, allowing me access to the right item needed to unlock the path for the two proper end game boss.

as a sidenote: I love how in Binding of Isaac, the game keeps moving the goal posts from you whenever you beat the game. First the objective was to kill MOM, then it was to kill mom and survive two more levels to beat Mom’s Heart, then after beating Mom’s heart ten more times you unlock the tougher version of Mom’s Heart, It lives, which then allows you to to chose one of the two branching paths, up the Cathedral to fight Isaac or down to the Sheol to go against Satan. And after you beat each of those bosses enough times you finally unlock the time to go beyond that. And that’s not even talking about Mega Satan.

As a side note: I love how in Binding of Isaac, the game keeps moving the goal posts from you whenever you beat the game. First the objective was to kill mom, then it was to kill mom and survive two more levels to beat Mom’s Heart, then after beating Mom’s heart ten more times you unlock the tougher version of Mom’s Heart, It lives, which then allows you to chose one of the two branching paths, up the Cathedral to fight Isaac or down to the Sheol to go against Satan. And after you beat each of those bosses enough times you finally unlock the time to go beyond that. That’s not even talking about Mega Satan.

But as I reached that milestone of unlocking The Negative and sinking my 80th hour into Rebirth I remember when the re-master edition was about to be released when I was worried about two things:

First the very scary potential that the burnout I felt in the original Binding of Isaac would carry over to the new edition. I beat the last game, at that time I was just unlocking the side content) As explained in a blog post back in September (Be MOP #436).

That concern got place to rest almost immediately and it is self-evident that the new game re-energized my interest in the Rougelike dungeon crawler. I did have some qualms going through farming and unlocking characters and items that I already unlocked long ago in the old game. Besides that the game added enough new content, bosses, stages, and items for me to still find interesting, even after 400+ hours gameplay invested into the series.

As a second concern was that I would despise the new pixel art upgrade, which I know from reading the dev blog posts was a necessary evil when porting the old game’s content from the old, shoddy at best, flash engine.

The pixel art is a petty complaint I know but it fact that the original Binding of Isaac stood above all the other indies at the time because it opted out of the pixel art, but I would hold the first Binding of Isaac as a perfect example of an indie game that; did not use pixel art, had high replay value, was extremely challenging, and over all a generally good game.

So with one of the endings unlocked I went back and booted up the original game to see if the old, original, game still held up. The short answer: NOPE!

First thought when returning: 'I didn't realized I left 'Big Head' mode on"

First thought when returning: ‘I didn’t realized I left ‘Big Head’ mode on”

Going back to the old game was like night and day, there were noticeable drops in the framerates, there was a lack of the items that I was used to in the new game, the boss’s shot speed was terribly fast and there was no steam overlay. Overall the entire game looks and feels subpar after playing so long with Rebirth in mind.

I guess the moral of this blog post is that Rose colored glasses often clashes with reality. The moral of this story holds true with the original Pokemon game and most of your favorite childhood T.V shows.


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

Leave a comment

Filed under Uncategorized

#517 Boston FIG 2015

A few weeks ago I received an announcement email from MIT that they have started selling tickets for this year’s Boston Festival for Independent Gaming event.

because there is no way of isolating your entire readership than by limiting the blog post to a geographical location

Boston FIG is one of the few gaming conventions to grace their presence on the east coast, hosted on the Massachusetts Institute of Technology campus, Boston FiG’s main purpose is showcasing the newest New England indie games that has recently or will be launching in the near future. I attended the past two years and last year with my younger brother, going by last year’s activities, Boston Fig has one expo floor for Indie board/card game expo floor, a separate expo hall for the video games and a handful of classrooms dedicated to panels and indie game discussions.

I would not lightly recommend Boston FIG to non-indie fans, the event is there to serve a very niche demographic of the videogame world, with their talks and panels heavily focused towards the indie developers side of the indie gaming scene, with the panels focused with the game developer in mind, with talks about on how to create interesting levels, characters, and music for their games.

Even though I am not a game dev, by any stretch of the imagination, I still found those talks interesting and fun because I am one of those people who enjoy taking apart and examining the foundation and inner works of my favorite games. Plus I get to increase my indie game nerd cred by claiming that I saw these games first on the expo floor before they became incredibly successful on Steam and around the internet.

My brother and I have already bought my tickets and if you are are in the Boston area this September and have an interest in either seeing the newest batch of independent games or your have interest in jump starting your own personal indie game project the price for the tickets are ten dollars and you can sign up to register HERE. If you are are still on the fence about attending, I could say you would be hard pressed to find any other videogame themed activities for $10 in Boston on a lazy Fall Saturday day trip.


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

Leave a comment

Filed under Uncategorized

#516 The Potential Politics Behind the Smash Bros Fighter Ballot

The most recent Nintendo Direct we saw Nintendo bring out the big guns for their opening act, the status update on all the Smash DLC currently in the works. We finally got to see some in game fighting scenes with a release date of April 28 for the Mewtwo fighter DLC with a follow up with a surprise, MOTHER 3 Please, Lucas reveal slated to be available sometime in June of this year and a handful of cosmetic Mii Costumes DLC.

While I am already guaranteed a free download of the Mewtwo  fighter I will get day one buying Lucas for both platforms, as for the I think I will opt out of purchasing on the grounds that I do not main as a Mii fighter and I have not vested interest in sporting any of those outfits.

Although I would love to see some, ideally free, DLC of new or remastered smash stages.

Although I would love to see some, ideally free, DLC of new or remastered smash stages.

But the coolest, and most interesting thing added to the Smash franchise is the Official Nintendo Smash Bros. Fighter Ballot, which will allow gamers to properly advocate their desires on who they want to see added to the Smash roster. Although the introduction of this internet wide poll might have undermined their original intentions of adding the Mii Fighters, as Nintendo’s way of saying ‘if you don’t see your favorite character added at launch, you can just include them yourself.’

2839829-screen+shot+2015-04-01+at+5.44.46+pm

While Nintendo’s official intentions was to ask fans for feedback on which Nintendo and other video game character Sakurai and the Smash devs did not originally think of when building the game but the way I see it this is a wonderful out for Nintendo to get more third party developers to agree to sharing their IPs with Nintendo.

You can already see it around the internet people are asking and demanding non-Nintendo characters to be added to the game, some from the developers themselves. Which company or developer would not want to see some more exposure of their creations on one of the biggest Nintendo game? especially if it under the story that the fans were the ones lobbying for it.

We have already seen it with Yacht Club, a game that made its console debut on the Wii U and 3DS, and we have even seen it with one of the head of the other rival console company making a comment that they would consider sharing one of their IPs to be added into Smash, if the fans wanted it enough.

shovel knight smash

Come on Mr. Spencer we all know Microsoft's not using him anymore. Also Battletoads

Come on Mr. Spencer we all know Microsoft’s not using him anymore.
Also Battletoads.

With this potentially hidden political ploy Nintendo can add all the 3rd party fighters they want because it will only add to the life span of the Smash WiiU and 3DS. The life span is especially important to these games since Nintendo sticks to the business practice of one major addition to the Nintendo franchise per console and this build of Smash is the only one we are going to have for a years, and Nintendo needs to do everything it can to make sure Smash is in the gaming public’s conscience for a long, long while.

Nintendo can add all these third party characters under the conditions that all the characters are viable in a quasi competitive scene and Nintendo can add any character they want right after they add both Bayonetta and at least one of the members of Wonderful 101 in the game as a Platinum Star DLC pack.

bayonetta2

Nintendo please. They’re Wii U exclusives


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

Leave a comment

Filed under Uncategorized