In a rare treat, I was able to tune a live broadcast of the North American Nintendo Direct and watched an half hour stream special about Nintendo’s newest exclusive shooting game, Splatoon.
The stream itself had no big earth shattering game information, the stream went more in depth about the various types of weapons, abilities, and maps in the game. The usefulness of the non-cosmetic clothing shops and the continuous event support post launch. I get the impression it’s following the Team Fortress 2 approach of game play, with style of high action fun that focuses more on the objectives than kills, the game overall looks fun but I still have some concerns that have prevented me from proclaiming that this is a DAY ONE buy for me.
I was pleasantly surprised to hear, in detail, about the constant game and community support post launch, and I do not know for sure but from the Direct stream it was heavily implied that future maps that are still in the works would be free DLC for everyone.
The Amiibo support looks cool, with extra bonus levels and challenges with clothing rewards. It would be nice to know if these Amiibos specifically made for this game won’t sell out on the first day, and more importantly if these Amiibo costumes will be offer game breaking gear stats or will it be purely cosmetic?
With all that being said I am still concern about Splatoon’s multiplayer capabilities, which is the game’s biggest selling point.
Local Co-Op has sadly been ruled out for me with this Wii U game because the game requires player 2-4 to play on the Wii U pro controller, a luxury I can not afford when I still have problems to get enough people for a full four player smash match. With couch Co-Op ruled out the other main appeal is the online support, this is going to be Nintendo’s biggest push into the online gaming world since the Miiverse at the start of the Wii U’s launch. The direct revealed that there will be friendly play, online random matches, and more importantly online ranked games. The thing is ALL of these matchmaking services needs to run perfectly from launch and exactly like PC’s and the other console’s online matchmaking services, it is crucial thing for Splatoon’s initial and long term success.
That’s the big elephant in the room when talking about a new online multiplayer launching, we just have no idea who well the network or the match making system is going to be until it is opened to the public for the ultimate server stress test . Because a game company can send game reviewers advanced copies of their game so they are write about it, game companies can even hold special live stream events to show off the gameplay in real time and if you are lucky enough you can attend a video game convention and get a play a demo build to get a hands on approach on the controls.
But here’s the kicker, as we have seen with SimCity, Diablo III, and Master Chief Collection’s online fiascoes there is no way of knowing how well the Nintendo Network will hold up or how well the ranked system will sort the player base until we see the game launched.
I am not pessimistic about the game, I am just exercising the right amount of concern and reservation for this game’s launch
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Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays