Monthly Archives: March 2015

#507 The Choice of Going Buying or going F2P

PAX East is said and done, I have safety made my way back home and I have unpacked and organized most of the handouts and giveaways that I have collected from the 3 day expo, but now it is time to talk about the games I saw there. I will talk about the indie games and triple AAA games in time, but out of all the games I saw on the expo floor the Nintendo booth caught my eye with two games that I am the most excited to see released, the first was Code Name S.T.E.A.M which looks like a cross between Fire Emblem’s gameplay with the plot and ‘seriousness’ of The Wonderful 101.

But the game that I was more interested in was the Puzzle and Dragons Z game, which is a more fleshed out 3DS port of the free to play mobile game with a bonus Mario Brothers Puzzle and Dragon game also included within the cartridge. At the Expo I had a chance to not only play an early build of the 3DS game but the second half of the booth was there to remind me that I could download the free mobile version at anytime.

I did download the game, played a few matches through the tutorial but then quickly uninstalled the app. Because Pokemon Shuffle taught me I would rather buy a full game that has everything already inside rather than a free game that would always bothers me to upgrade or buy the freemium in-game coins for a way out of an in-game grind, or worst having the game gating off content with unnecessary with timed restrictions.

I did ask an Nintendo rep about microtransactions and she did say there will be none in the 3ds game. if so this is shaping up to be a better Pokemon Shuffle than Pokemon Shuffle

I did ask an Nintendo rep about microtransactions and she did say there will be none in the 3ds game. if so this is shaping up to be a better Pokemon Shuffle than Pokemon Shuffle

The funny thing is that Pokemon Shuffle was the main reason I am excited for Puzzle and Dragons Z to be released, because with he release and free download of Pokemon Shuffle my interest in match three games was rekindled but the way Pokemon Shuffle implemented their F2P mechanics left a sour taste in my mouth. The the Pokemon Shuffle gameplay is good, it is great it was to have another 3DS Pokemon game, and to strategically move the right pieces to score a five in a row that leads into a multiple combo is fun. None the less the game botched my play opinion of it by not only trying to sell me unbalancing game buffs at the start of each session but limiting the number of attempt FOR THE ENTIRE GAME to a max of five tries before you either pay out-of-pocket for more turns or you close out of the game and entertain yourself with another game before you can play the game you want to play again.

The thing is I have a dedicated device to play game on the go, I do not need to rely on my phone for video game entertainment, and if I have the chance to buy a full game at sticker price instead of a free game that constantly tries to sucker me out of a dollar or two with a constant stream of advertisements and instore deals

we live in a gaming world where even free comes with a price

we live in a gaming world where even free comes with a price

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#506 Guest Post from Coinslotter

Unfortunately, PAX East has come to an end this year. Fun times were had and we learned a lot of things, from the newest products to Rock Band 4. However, one of the most important things I learned this year was from the Indie Mega Booth and how, if you put your mind to it, you can achieve your wildest dreams. Cheesey, I know, but hear me out. Ever since I was young, I knew I wanted to work in the games industry. I tried my hand at almost everything, from programming to narrative writing, but I constantly felt like I wasn’t good at it or that there were other people out there who were better than me. It also felt like I needed a reason to do it, like a job or a school project. It wasn’t until this year where I felt like I actually stood a chance in achieving this goal. I had buckled down and began to write on my blog consistently, whatever came to my mind. My views were starting to grow and it excited me to see that people were actually reading. Then PAX came and I planned on covering whatever I could get my hands on. At first I was a little intimidated by the show floor and didn’t know where to start. I was pretty shy and unsure on how to approach people about their game; that is, until I found the Indie Megabooth. There I was able to approach the games without having to wait in long lines and the developers were eager to show off their games. Seeing how much these indie developers wanted to show off their games and put themselves out there made me realize they weren’t much different than I was. They weren’t these untouchable, almost fictional-like people working in an unreachable job; they were normal people who wanted to make games because they were passionate about them and wanted to do it their own way. After seeing this, I was much more relaxed and able to talk to people about their games. It no longer felt like I was an interrogative reporter, but someone having a one-on-one chat with an artist who is passionate about their work. I was even able to work up the courage to talk to some of the bigger developers, like the ones at Behemoth, and ask them about their game. So, if there is one thing that I were to take away from this PAX, it would be to never discouraged because you aren’t a professional or experienced. You should be excited that you are starting fresh and that you have a world of possibilities at your disposal.  

This guest post is brought to you by Brandon Dannenhoffer. He is an aspiring video game journalist and game designer from Brooklyn, New York. He can be found at coinslotter.wordpress.com, on Twitter at @coinslotter, and occasionally lost in his own thoughts.

I’m also on Twitter Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

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#505 UnPaxing

PAX EAST 2015 is completely done, I have successfully made my way back home after three jammed packed days of panels, discussions, meeting people, and wandering around the expo hall and the city of Boston in general.

Right now I am still unpacking and organizing notes, thoughts, and all the other stuff that I have gathered from the expo and even a full day later I am both physically and mentally exhausted. Such so that I could not write a proper blog post even if I could, and I did try.

This post is evidence enough of that I had a blast at this year's PAX EAST. This post and the compromised immune system

This post is evidence enough of that I had a blast at this year’s PAX EAST. This post and the compromised immune system

I am sorry for posting two filler non-blog posts back to back but I promise I will make it up to you guys once I have properly composed and gathered myself together.


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

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#504 Gone PAXin’

If you are reading this, it means that I am currently in Boston enjoying my first day at PAX East.

If you are interested in following me and my adventures navigating through the expo hall and my thoughts on all the panels, people and parties IN REAL TIME you can follow me on my Twitter page @Snozell. You can bet your bottom dollar that I will be tweeting about anything and everything in between.

Street passes and proper Boston style pizza, here I COME

Street passes and proper Boston style pizza, here I COME

 And be sure to check back here this Monday for my thoughts on the new games I saw and the event on a whole


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

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#503 The Mega Man White Whale

This past weekend I did an unprecedented thing, I woke up early on a Saturday morning when I had a no third party obligation to do so. I woke up early to travel to the next city over’s Best Buy to finally capture my current white whale, an Amiibo of the Blue Bomber for my very own.

As I wrote during the last time I talked about Nintendo’s newest wave collectible figurines, I wanted the Mega Man Amiibo only to buy him Ironically. As it is established, Mega Man is a part of the Smash Bros character roster who is a third party Intellectual Properties. From how we have seen Nintendo’s rocky-at-best relationship with other gaming companies and how CAPCOM handle Mega Man’s future games I can almost guarantee that Mega Man will have no Amiibo support for any non-smash game during the Wii U life cycle.

In fact I bought him because of that, same reason when Duck Hunt comes out. because someone has to buy their are so few officially licensed products.

In fact I bought him because of that, same reason when Duck Hunt comes out. because someone has to buy their are so few officially licensed products.

 

With Mega Man in my possession, I can now stop activly hunting Amiibos and constantly thinking about Amiibos at least for a while.

No more weekend Amiibo hunting trips with my younger brother going up and down every toy store in town, no more casual drive by to stores before and after work. No more searching and constantly refreshing the pages of Twitter, Reddit, and Amazon hoping to find an online store that had Mega Man in stock. I  was so close to caving in and buying from a Amazon scalper at twice the price.

Most importantly of all I can stop worrying out the terrible thought of missing my window of opportunity of securing the Amiibo I want before Nintendo stops producing him and the demand, and cost goes through the roof.  I can put all that fret and worry behind me because I have him now. Currently displayed on my makeshift Amiibo shelf, only to be taken out of his box when a New 3DS or Wii U game is released that specially support him.

He has to earn his freedom

He has to earn his freedom



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Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

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#502 Games from my Backlog for the month of March 2015

Games from my Backlog for March 2015

Its the first blog post of the new month so it is time dig into my gaming library and find a new batch of games to play through.

But first, a few more last thoughts on last month’s games:

LEGO MARVEL Super Heroes:

As I said before it is a wonderfully easy and relaxing collect-em-up game with all of my favorite Marvel Comicbook characters. One more point that I have not mentioned but it’s only after looking through the screenshots of the early Lego games, the amount of effort the current Lego game devs go through to make sure that all the scenery and set pieces looks like they are made out of authentic Lego pieces instead of low quality blocks, as seen in the early Lego Harry Potter game.

And this game does a wonderful thing by NOT pulling any punches when it comes to lesser known comic book villains and unlock able character costumes.

This game also does a wonderful thing by NOT pulling any punches when it comes to lesser known comic book villains and unlockable character costumes. If you don’t know the importance of the clunky Iron Man custom then too bad, the reference was not for you

Rush Bros:

This filled my bimonthly new platformer quota.

Rush Bros is a nice platformer with a killer beat from the original soundtrack. The nice in game bonus is that you can add play your own mp3 files but because of the game’s point of gameplay it automatically filters and remix any of your own files. Which is great for music, but not so much with songs. and because of that it made me want to play Audiosurf for all of my current music earworms.

The problem with playing and writing about so many platformers is that unless one  mechanic is so unquic that it makes it stand out from the rest, like Super Meat Boy's difficulties and Super Mario World's art and 3D game level design

The problem with playing many platformers is that unless one gameplay mechanic is so unique that it makes it stand out from the rest, like Super Meat Boy’s difficulties and Super Mario World’s art and 3D game level design, I kind of lose interest.

Now it is time for my new next batch of games from my backlog…for the month of March…2015.

My first game is going to be the Expendabros, a free promotional game that is a 2D action game that is unapologetically over the top American. As a citizen of the Great U S of A it is my civic duty to play though at least once in my life.

Cue: Bald Eagle cawing

Cue: Bald Eagle cawing behind a wave of explosions

For my second game, I am going to be caving very soon and buying the latest Nintendo handheld game, Legend of Zelda Majora’s Mask 3DS, because after Pokemon ORAS I have been looking for a new 3DS game to sink a handful of hours.

 After playing through Wonderful 101 I am patiently waiting for the next major 'must own' Nintendo videogame, I don't think MM3DS will be that, but it will temporarily scratch that itch.


After playing through Wonderful 101 I am patiently waiting for the next major ‘must own’ Nintendo videogame, MM3DS is that, but it will temporarily scratch that itch.


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays, and Fridays

Disclosure: I am apart of the Streamer Partnership Program for Turbine’s A.R.T.S/MOBA, Infinite Crisis, which is a subsidiary of Warner Bros. Interactive Entertainment.

This blog post was written without approval, consent, or knowledge from Warner Bros. Interactive Entertainment or any of it’s subsidiaries

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