PAX East is said and done, I have safety made my way back home and I have unpacked and organized most of the handouts and giveaways that I have collected from the 3 day expo, but now it is time to talk about the games I saw there. I will talk about the indie games and triple AAA games in time, but out of all the games I saw on the expo floor the Nintendo booth caught my eye with two games that I am the most excited to see released, the first was Code Name S.T.E.A.M which looks like a cross between Fire Emblem’s gameplay with the plot and ‘seriousness’ of The Wonderful 101.
But the game that I was more interested in was the Puzzle and Dragons Z game, which is a more fleshed out 3DS port of the free to play mobile game with a bonus Mario Brothers Puzzle and Dragon game also included within the cartridge. At the Expo I had a chance to not only play an early build of the 3DS game but the second half of the booth was there to remind me that I could download the free mobile version at anytime.
I did download the game, played a few matches through the tutorial but then quickly uninstalled the app. Because Pokemon Shuffle taught me I would rather buy a full game that has everything already inside rather than a free game that would always bothers me to upgrade or buy the freemium in-game coins for a way out of an in-game grind, or worst having the game gating off content with unnecessary with timed restrictions.
The funny thing is that Pokemon Shuffle was the main reason I am excited for Puzzle and Dragons Z to be released, because with he release and free download of Pokemon Shuffle my interest in match three games was rekindled but the way Pokemon Shuffle implemented their F2P mechanics left a sour taste in my mouth. The the Pokemon Shuffle gameplay is good, it is great it was to have another 3DS Pokemon game, and to strategically move the right pieces to score a five in a row that leads into a multiple combo is fun. None the less the game botched my play opinion of it by not only trying to sell me unbalancing game buffs at the start of each session but limiting the number of attempt FOR THE ENTIRE GAME to a max of five tries before you either pay out-of-pocket for more turns or you close out of the game and entertain yourself with another game before you can play the game you want to play again.
The thing is I have a dedicated device to play game on the go, I do not need to rely on my phone for video game entertainment, and if I have the chance to buy a full game at sticker price instead of a free game that constantly tries to sucker me out of a dollar or two with a constant stream of advertisements and instore deals