#426 The Appeal to Pixel Perfect Precision Platformers

For my Wednesday stream I played VVVVVV for all of Twitch to see. I could only last half of my regular streaming time, one and a half hours, for the sake of my sanity and cool.

One hour of gameplay and a half hour to quietly reflex on what I just experienced

One hour of gameplay and a half hour to quietly reflex on what I just experienced

 

 While I was playing, and enjoying the constant deaths, I was asked over and over again throughout the night’s stream by passersby on how I could possibly enjoy this type of game. As I mentioned on the stream it is because incredibly hard platforming games, like VVVVVV and Super Meat Boy, rewards players based on skill and skill alone.

Cool thing about this game is that its the first example of Open World Platformer I have ever seen in a game, impressive since the open world is missing a dimension.

Cool thing about this game is that its the first example of Open World Platformer I have ever seen in a game, impressive since the open world is missing a dimension.

 

Other games have easier ways of getting to victory and the end game screen, Pokemon has a type advantages to give you the edge over the certain gym leader of the city, Trading Card Games have the aspect of Random Number Generator to give the player the occasional lucky hand, and regular action adventure games have unlockable powers and upgrades to help you fight tougher and tougher enemies.

But most Platforming games gives you everything you need from the get go, as we see in VVVVVVV we have the right and left movement buttons and the one action button to flip your character’s gravity’s perspective, and that’s it. There is no trick on getting through the end stage the only way to beat it is to not find the most effective hidden items but just be either being good or getting good enough to pass the objectives at hand.

The good news that the checkpoints are so frequent that you backtracking becomes a non issue.....usually

The good news that the checkpoints are so frequent that you backtracking becomes a non issue…..usually

 

With VVVVVV there is only one specific path for the stage, but unlike that horrible GiOPi, Mission Majority game, that stage’s proper path is so specific that even though the creator made only one path it is narrow and unforgiving that the game’s major focus is not about reaching towards the end of the game but getting through the current obstacle.

That is why I love games like these, because titles like They Bleed Pixels, Cloudberry Kingdoms, and even the later levels in the new Mario games, can only be properly created and played by having tight controls and really superb level designs, which is two of the cornerstones of what makes any amazing game.

 

 


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Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays

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