This Tuesday Nintendo dropped a bombshell out of left field that Mario Kart 8 will be receiving two paid DLC pack, planned for release in November 2014 and May of next year.
The packs are reasonably sized, each DLC pack comes with four new tracks, a handful of new vehicles and the addition of three new characters in each with the main advertising draw coming from the addition of Link and the Villager from the Zelda and Animal Crossing games respectively.
While I am excited I am also very hesitant about this announcement of DLC from Nintendo, a company known to be a bastion of hope in the terrible themes of modern videogame industry with their slow adoption mentality look at this Nintendo gen’s addition of digital only games and how constant they have kept the Mario/Pokemon/Zelda franchises.
I do not quite have a committed to a stance on DLC, despite talking about the problem with the current trend of terrible DLC in other games multiple times, see my rants on platform exclusive DLC for multiplatform games in Be MOP #355 and my adventures with Bat DLC in Be MOP #287.
Because of my play style and preferences I do not play many games with DLC, or more accurately play many games to the point where DLC starts kicking in, when I do I can not get excited enough to enter a battle arena challenges.
Unlike preorders where all preorders are the same, buying a game ahead of time when you do not quite know what is in it or how good it is going to be. For every example of bad DLC I am constantly reminded of how amazing Binding of Isaac’s DLC was.
The content in both Mario Kart 8 and Binding of Isaac’s DLC seems to be well worth the asking price which means I will be eventually buying both of the Mario Kart 8 DLC and the Binding of Isaac Rebirth edition. Truth be told I have been looking for a reason to play with my Wii U since it has just been patiently sitting in my TV room for the past few weeks.
But I am worried about what the acceptance of DLC could mean for Nintendo and where this could lead, we already have preorder bonuses for these packs and Hyrule Warriors.
DLC is a very fickle and corruptible force. DLC can be used for good, adding new levels and characters that would not be able to be made before the developer deadline, but it can also be a power for the selfish purposes for the sake of the company’s bottom line rather than for the consumer, like hacking off content from a full price game or filling the DLC shop page full of superfluous content or skins. It is not that I do not trust Nintendo or worst, rooting for them to fail, but making DLC in this age requires a lot of self control on behalf of the company.
To all of the people online that would say not the worry about DLC because it is Nintendo, remember that we once thought that George Lucas could do no wrong with his movies.
Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays