Recently, as you might have guessed by the topic of recent blog posts, I have been playing a lot of Pokemon Y and Kid Icarus Uprising in between my regular dose of Team Fortress 2.
With all the easiness of the challenges and the handholding throughout the Nintendo levels I was starting to worry about succumbing to the casual games, losing my hard-earned hardcore gaming edge.
With all that being said, Thank goodness for Cloudberry Kingdom for providing me with type of fun that you can only get with a hardcore precision platformer. Cloudberry Kingdom, created by Pwnee Studios, was fully funded on Kickstarter by promising legendary difficult 2D platform game and it does exactly that.
What sets this game apart from say, the platformers of Super Meat Boy and They Bleed Pixels is that Cloudberry Kingdom has a set path (that’s highlighted by the floating collectible gems) that will get you to the end of the stage, and then the game randomly generates dangers around that path that is timed just right that you avoid everything within a hair of your character’s hit box if you just follow the path.
The two problems I had that the game has that at the game has a bit of a slow boil between when you start the game and when you get to the level of difficulty that was advertised. While that first complaint problem get fixed after you breeze through the introductory stages second problem I saw when playing through the game was that because the levels are randomly generated the difficulty can be in flux in the later stages and become incredibly easy because the dangers are placed in areas that can not hit you.
What cool about it is that in the heat of the moment you have to trust that the gems will lead you through the correct way through the crazy mess of lasers, spinning flames, and spikes, which is the closest thing I have ever had a game simulating a faith in a higher power in as I played through it.
It was in those tight turning moments, on the edge of my seat jumps and dodges where I had some of the best excitement I had in ages, much more than playing with angels on rail shooters or farming eggs to finish my Kalos Pokedex.
Also, since we are one the topic of hardcore videogames I could not fulfill my blogging duty if I did not mention the most recent Humble Roguelike Bundle that are full of the needlessly hard games with permadeath.
Same rules apply. Pay what you want for charity, most of the games are DRM free, and if you beat the average get three extra games to the cart. While I have never played any of the other games, Binding of Isaac and the Wrath of Lamb DLC is plenty of enough reason to pay above the average.
Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays