A major update was sent out by Valve earlier today that announced that Counter-Strike: Global Offensive will be introducing a slew of new trade-able collectible skins, knifes and special creates that can only be opened by buying keys from the in-game store. The update is to provide a new and streamlined method for the CounterStrike community to raise funding for future eSports tournaments events/prizes, with a portion of all of eSports case keys going back into the community.
While I do criticize Team Fortress 2 for the rampart addition immersion breaking hats and weapons, and the shift of the player’s focus in the game, it will be interesting to see how the Counter-Strike community will react and adapt to the introduction of cosmetic and trade-able goods.
As of right now the update provides the players with a rather small item pool, and with the more realistic CS:GO art direction it will limit the amount of items to add later and while still placing the game behind a pay wall it will be interesting to see if item trading will take over as the metagame for the Counter-Strike community.
I will say this update has kindled my interest in the game, enough to dust off the game from my backlog, but I am more interested in seeing whether or not Valve will be able to make lighting strike twice (technically trice if you include Dota 2) in trying to create a vibrant player run economy.
Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays