Monthly Archives: April 2013

#214 A rant on the Guild Invite addon

This weekend my warcraft gameplay revolved around leveling my Pandaren monk through the Looking for Group service to take full advantage of the monk’s 50% Exp boost that I have been so fondly using every chance I can get.

I, like many healers, like to play a game to see how low the tank's HP can get in a boss fight before healing them up. I'm not very good at it

I, like many healers, like to play a game to see how low the tank’s HP can get in a boss fight before healing them up.
I’m not very good at it

Soon after I zoned into the first insistence I remembered exactly why I lost interest  playing on my Mistweaver. See, my monk is not a part of a guild at the moment and because of that every time I zone I enter a new server I am bombarded with private messages and guild invited asking me if I want to join their “Level X, causal progression guild with Fast Track buffs and free armor repairs” and because I am a persistent player, I have refused each and every one of those guild invites, determined not to give in to the constant demand and validate these guild reciters actions with one more person added to their roster.

It seems odd, but I am not against spamming for your raid or your guild. I was around for the end of Burning Crusade and experienced the first two-thirds into Wrath of the Lich King expansions (before 3.3’s cross server’s ) I know that spamming is an important part of finding other players who are interested in joining your guild or your pick up group to complete the daily heroic quest. What I do not like about this givinte addon is that it takes all the effort away from spamming people.

I know it's an app, but that's no excuse to be lazy.

I know it’s an app, but that is no excuse to be lazy.

Not to sound like an grumpy old man but back in the day if you wanted someone to join your guild you would have to go to the major cities and have a nice little elevator speech ready for trade chat. You would have to either manually type it out every-time or click a marco that you prepared before hand. The important thing back then was that you had to be there, giving up a bit of your potential play time to find these people there was a choice to be made there.

But now there is not lost in game play, no matter where the recruiters are they can send out an automatic guild invites and messages to anyone, anywhere. It is all automatic now, and I am not alone when I ask for Blizzard to step in and address this this player created issue that has touched every server in Warcraft.

 

But I want to know what you think. What is your opinion to the Ginivte addons? and Do you think Blizzard should step in and set regulations on how many guild invites you can send out? or do you think that it’s the players responsibly  to find a relief to the constant whispers?

 

 


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#213 Shared Topic: My Top Three

This archived Blog Azeroth Shared topic asks the question:

What are the top three items on your main that you just love for sentimental, fun or silly reasons and would hate to lose? Tell us a story, what makes them so special and as always illustrate with screenshots

I logged on to my main mage to look through the items in my bank and inventory to find my three favorite items that I collected from the years of playing this game.

The first favorite toy in my possession is the Pony Keg. Brewfest was the first holiday that I experience while playing WoW and I was able to get this awesome item as a souvenir from partisipating in the festivities.

It is always a fun time when I break out the free brew to all the raiders and get them all wasted before a major boss fight, especially with the people in the Raid Finder runs.

pumpkin sold separately

pumpkin sold separately

 

The second favorite item in my bank is the Head of Onyxia item that starts the level 60 turn in quest.

Before the Wrath patch that bumped up the Onyxia level 60 forty man raid to level 80 ten and twenty-five man raid my high-school friends would hop on our level 70’s and 80’s every weekend and participate in countless runs of ZG and Onyxia’s Lair. We ran it so many times that we all were able to get the quest item. I kept mine in the bank because I knew it was going to be phased out soon and I wanted to keep it as a memento of an earlier time in WoW. This is one of the few items that I own that can not be recollected if lost.

 

It's a rare part of Warcraft's history.  P.S I know this is Nefarian's head but I dont have a sreenshot of me turning completing Ony's quest

It’s a rare part of Warcraft’s history.
P.S I know this is Nefarian’s head but I don’t have a screenshot of me turning completing Ony’s quest.

 

The my favorite item is a toss-up between the Lament of the Highborne book, a reward from one of the best quests in Burning Crusade, and the Goblin Smasher.

 

Such a good song

Such a good song

 

Both items were collected back when I was on the Horde side back when I was trying to get Loremaster, before Cataclysm, and when I switched factions these items  some how stayed in my inventory. The book is an awesome bit of Horde and Warcraft 3 Lore. The Goblin Smasher is just an awesome Horde, exclusive weapon, to own as a member of the Alliance. I just which that  mages could equip maces just so I could use the transmog service to make that be the last weapon I would ever wield for the rest of my life.

 

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#212 Expanding my Mount Collection while Shrinking the Bank

One of the benefits of  completing months and months of dailies is that I have ended up with quite a bit of gold that has just been sitting in my inventory just waiting to be spent on something other than my repair bill.

I then remembered that I am currently trying to get two hundred mounts in my collection by the time patch 5.3 and the Mount Parade achievement leaves the PTR and lands on the live servers.

It is sad to say that I have not made much progress in my collection after I first heard about the additional mount collecting achievement but this week I went out and changed that, by dropping a whole lot of gold to go on a mount shopping spree from all around Azeroth.

The first vendor I visited was the Klaxxi Quatermaster since I just reached exalted with them and I was fresh off the heels of the end of fraction grind quest and story line.

WoWScrnShot_042313_213443

After that I was off to Kun-Lai Summit to visit the The Grummle Brazaar to pick up the other affordable yak mount.

WoWScrnShot_042313_213626

Then revisited the Order of the Cloud Serpent to pick up the Gold Cloud Serpent and the Jade Cloud Serpent to complete my collection

WoWScrnShot_042313_213522

Comes in Nacho Cheese flavor

reminds me of a Superman / Batman story that focuses on what people thought was a jade statue.

reminds me of a Superman / Batman story that focuses on what people thought was a jade statue.

For my last mount I went back to Azeroth proper to the Stormwind’s Auction house to pick up a Jewel Crafter’s Sapphire Panther mount.

WoWScrnShot_042313_213705

I’m not going to try to get the onmi-black panther since that calls for the destruction of the other four color mounts

In one day I was able to send a few thousand of gold back into the ether and sent about twenty thousand gold back into the server’s market to bump up my mount score by five to a grand total of 157. I still have to get the mounts from the Shado-pan, Kirin Tor Offensive, The Anglers and the August Celestials reputations but I would be a fool to say that would be enough to come anywhere near enough for me to reach my goal.

It looks like I am going to have go back to older content to pick up the mounts that was too difficult mount to collect since the last time I picked up the mount collecting hobby and that means revisiting some unpleasant zones.

but It''l be worth it in the end... that's what I keep telling myself

but it’ll be worth it in the end… that’s what I keep telling myself


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#211 There is something to be said about just being a foot solider

After finishing the main story arc of the Kirin Tor Offensive with Jiana Proundmoore, Vereesa Windrunnerand the forces of the Alliance pushing  into the Thunder King’s kingdom, I finally was able to look back and see how burned out I was on the while island experience. The gloomy weather, the never-ending trolls and mogus, and the layers upon layers of dailies. Most of all I was burnt out on the idea of being sent out on my own to clear out enemies and being asked to kill the same constantly re-spawning generals.

In order to stop me from being completely burned out of WoW completely I decided to head back to the main land for a change of pace.

 

shame too, since I was that close to exhausted.

shame too, since I was that close to exhausted.

 

I needed something different, did not want to act as a seasoned veteran burdened with the responsibility of keeping the camp site safe? Why working as a foot solider for people who has no trust in you of course! For that special type of experience, I enlisted in the forces of the Klaxxi and their still on going fight against the Empress.

There is something to  be said about being just a peon for some higher ranking member or just a gofer for a bunch of farmers that you are trying to impress. I enjoyed the play time, when my daily quest load consisted of clearing out the local wildlife and collecting various items, with the occasional ride in the Klaxxis suped-up battle bruiser and never being asked to do more.

 

yippie ki-yay ....

yippie ki-yay mother….

 

It is refreshing change in an MMO, to be not THE hero of your faction, but just a member of society, a civilian  It really changes your view about how important you are to different individuals. It also adds variety to the game when you are not the only one on the task force that can do the job.

I hope that blizzard game developers keeps this idea in mind of not always asking the players being high-ranking members in all the Horde or Alliance when creating content for patch 5.3 and for the rest of Mists of Pandaria. Even though we are playing it, it would be nice to have someone else do the heavy lifting once in a while.

 


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#210 Where is Blizzard All-Stars?

This might be bringing up a bit of forgotten history but I still remember Blizzard’s plan to development and release their own Moba game to complete with League, Smite, and Dota 2. I bring this up because I still really want to play this game.

playing as thrall, fighting along side with Varian Wrynn to gank Diablo himself would be amazing

playing as thrall, working with Varian Wrynn to coordinate a  gank on Diablo himself while he is roaming in your jungle is beyond amazing

 

This game was first announced at BlizzCon 2010 and the main appeal of this Blizzard standalone game is that it would run on the Starcraft engine, very reminiscent of the original Dota on starting on the Warcraft III game. Readers would know that I was willing to put money down that Blizzard’s announcement  at PAXEast would mention a bit about the game’s development or even a possible release date of Blizzard All-Stars to build their player base leading up to Blizzcon 2013. As everyone knows the announcement had nothing to do with the moba and looking back,  I am kicking myself since I had a perfect opportunity to ask one of the major game developers at Blizzard’s booth the statue of this game but I was too preoccupied by the Heathstone game, the D3PS3 testing, and literally everything else at the expo at to asked any of the Blizzard Employees about the game.

 

Blizzard does have an audience, and they do have a media outlet for thegame after buying the IGN Pro League.

Blizzard does have an audience, and they do have a media outlet for the game after just buying the IGN Pro League.

 

I am excited for the Hearthstone game but I would like a status update on this game, even if it is a  certificate of death.

 


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#209 The Agents of the Raid on Orgrimmar

The last solo scenario in the Isle of Thunder, The Fall of Shan Bu, offered up some interesting character development for the faction leaders and possibly some closure between Jaina Proudmoore, leader of the Kirin Tor and Themar Theron, the leader of the Blood elves and the Sunreaver Onslaught.

If you missed the conversation after defeating the Shan Bu the Alliance and Horde forces were just about wage are on each other in the courtyard.The only thing that stopped area from becoming a battle field was the leader of the Shado-pan, Taran Zhu,who was severely wounded from the last fight demanding that both sides put a side their differences and walk away from the confrontation, thus breaking the circle of violence and hatred.

thunder dialoge

The two forces decided the walk away, but not without casting a bit of foreshadowing for events later in this expansion

This last chapter of the patch really got me thinking about the much-anticipated raid on Hellscream’s Orgrimmar and the various roles the agents from both factions will play, especially with the news of the next patch about Garrosh and the trolls.

My question is not who’s going to be invited to the lets-bash-Garrosh’s-face party (because everyone already RSVP’d) but who will be the major players and what do they want coming out of coming out of the raid?

This will be the point where I put on the fortune-telling hat, be warned these are just my speculations

I am willing to bet that during the raid on Orgrimmar patch, with I hope a new daily hub added too, will have both factions dealing with two different leaders with two completely different means to an end of Garrosh’s reign.

On one hand we have to have a logical, tactical leaders, they will be the ones overlooking the respective player’s involvement and planning strategic attacks on Garrosh’s army. This person wants to see Garrosh impeached and ultimately send the Horde back on the tracks to becoming more of the controlled faction. It would not be a stretch to say that both Jiana and Themar will take this role since, from what we saw in the scenario, they are the ones most willing to set their differences aside for the common good despite what their generals wishes  This would also bring Jiana’s development this expansion full circle.

But in this a war, and you can not expect everyone to play fair because not everyone can put aside their emotions and think clearly and act fairly when going to war. These people will provide a counterbalance, and possibly acts that will be counter-intuitive to the progress of Jaina or Themar. For this roles needs to be filled by someone who has been personally wronged by Garrosh, and if you know about any of the history of Horde and Alliance members you know that there are leaders that has some serious resentment against the leaders.

We have both Vereesa Windrunner and Vol’jin which both of them have been  wronged by Garrosh, by having becoming a widow and having an assassination being sent out respectively. I have a feeling that these two characters are going to try to do whatever it takes to take out Garrosh, permanently, and achieving that  by whatever it takes and either destroying the horde ( by the wish of Vereesa Windrunner) or claim the position  of warchief  and stablizing the horde’s future (Voljin). I would not put it pass either of them that they would be desperate enough to use some of the more dangerous mugo artifacts that we recovered from the Isle of Thunder expedition.

Whats the point of collecting all those necklaces and weapons if they don't show up again?

I mean whats the point of collecting all those necklaces and weapons if they don’t show up again?

That’s way both forces get the Super Ego and the Id of the main operations and that would leave you to be the mitigator  between the two leaders.


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#208 My Review and Criticism of the Isle of Thunder

I mentioned last week that my server finally unlocked the fifth and final stage of the Isle of Thunder and with that brings an end to the story arc of patch 5.3 . With everything  available to us we can look back on the whole experience with slightly unbiased eyes and that’s exactly what I am going to do today, going back and reviewing this patch’s daily hub and pointing out some complaints I had with the zone.

If you’ve been living under a rock, or haven’t been paying attention to the quest text, the whole patch follows the Kun-lia Summit quest chain of the Thunder King’s revival thanks to the agents of the Zandalari. During the time we were too reoccupied with cleaning up the Sha’s mess, fighting the Klaxxi, and then each other down at Krasarang Wilds Lei Shen has regained his strength and has gathered enough of an army that now he is a big enough threat that both factions and you needs to address him on he’s home turf.

The main draw to the island is that the entire story was not available to you at day one. Your involvement on the island was locked behind game-play gates, like all the others reputation lore in Pandaria, but this time the gates are not removed by your personal advancements, but by your faction’s activity, that is determined by how many dailies each visitors of the horde or alliance completed for that day.

It was clear that Blizzard was trying to recreated the Historic Gates of Ahn'Qiraj opening event, or the Isle of Quel'danas dailies with the focus on the player participation in the zone.

It was clear that Blizzard was trying to recreated the Historic Gates of Ahn’Qiraj opening event, or the Isle of Quel’danas dailies with the focus on the player participation in the zone.

Once your faction reaches a checkpoint, you are given a quest to that lets you enter solo-scenario and experience a specially catered series of events that just focuses on you and your heroic deeds that you accomplish while working with your faction leader. As I stated before the scenarios were expertly designed and it made me feel that I was actually making advancements on behalf of the faction.

One could argue though that Blizzard failed on the epic feeling of the player cooperation toward the faction’s effort during the play times when you were out of the scenarios, because despite me completing all the dailies that the Kirin Tor decided to throw at me, I never got the feeling that I did anything for the cause. On an average day I was trimming the herd of various races and stopped one big bad guy and interrupted one or two rituals, but that was it.

I did not get the feeling that what I did mattered to the faction, I was not recruiting more foot solders, gathering valuable equipment, food, armor, or materials it was all just dailies. I know that Blizzard wanted to move away from this quest model but I believe that the whole experience would have been improved if they added a cloth/leather turn in quest like the AQ event. It would be a hassle to balance on high populated servers but it would have given me the feeling that I was constantly contributing and not just brought out for the special missions.

The quests themselves were also well planned out, with each stage adding new dailies while removing the less interesting quests of the previous stage’s dailies leaving us with the cherry picked the best of the mogu, troll and saurok areas.

The other problem I had with the zone was that I never got the impression that our base was under any sort of threat. When I did the scenario that established the Alliance base, Jaina made clear that although the area has great strategic value for the Alliance, it was also open to attack from all sides. After the event and everything settled back down the sense of danger went away, I completely forgot that the Alliance’s base has any vulnerabilities

On the Isle of Quel’danas the quest hub zone was always active, there were archers on top of the building constantly shooting down demons from the sky and there was waves of demons right outside the city limits  There was none of that on the Isle of Thunder, the closest monster from the Alliance establishment was the sauroks and they were just hanging out by area.

If we had the trolls or mogu fighting the constructs outside the base, that would be a different story.

If we had the trolls or mogu fighting the constructs outside the base, that would be a different story.

I do want to reiterate that the area was fun to play, as i mentioned a few posts ago that each segments had their own part that stopped it from being a regular grind. The mogu had those runes on the round that increase your critical strike chances, the troll area has damage increasing potions scattered around their tribes and your get turned into a saurok and leap around their area saving constructs and killing major leaders in their tribe.

The whole island was successful on behalf of the
Scenario. I think next time, Blizzard needs to focus on the environment outside and after those scenarios.

But I want to know what you think about the Isle of Thunder, did you like it? What would you change about it?

 


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Be MOP focuses on the Mists of Pandaria expansion of World of Warcraft with my own reflections about the current news and developments that happens throughout the game’s life cycle. Updates Mondays, Wednesdays and Fridays

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