My last blog post I mentioned that the Doctor Who show is incredibly old and I also said that the show changed a lot over the 32 seasons. Some of the changes was because of the different actors, but most of the changes was because of the writer’s decision for what type of adventures the Doctor would go on next. The writers were responsible with the changes in the show’s tone and the outlook the Doctor had on the Universe
There were seasons when the Doctor changes from a energetic and joyful person to a somber and wiser person. The writers also made the decision on if the show’s focus should be kept on Earth, or should most of the episodes take place on distant planets years before or after our time.
Throughout all the changes to the show the writers all knew one very important rule that Blizzard needs to keep in mind when they are fine tuning the class’s talent trees for Mist of Pandaria
Rule #2: No matter how much you change your work, keep it to the same formula.
Today’s Doctor Who episodes still hold true to the same basics that the show had back in the 60’s:
- The Doctor must always be brilliant, aims to be a good person, and (for the most part) knows what planet he’s on and some basic information about the aliens that he will encounter.
- The Doctor must always travel with a companion, usually a human female.
- The Tardis, even though it has the ability to change it’s appearance, it must always take the form of a blue police box.
Those traits are a part of every episode, that’s what makes an episode of Doctor Who episode, and what makes it stand out from all the other Science fiction shows out there
That what Blizzard needs to keep in mind for their upcoming classes redesigns, if a player picks a certain spec for a class it should have the core basics of the spec’s idea. It should also feel right when you play that combination, for example a fire mage should mainly cast red fire balls and the Dots should make me believe that I am actually burning my enemies.
Blizzard has been doing a good job with their management of getting the right feel for a spec through the previous expansions. Playing a healing Druid in a tanking spec plays differently than a druid DPSing a boss in Feral (cat) spec.
I bring up issue now with the changes in the talent system, from what Blizzard is planning is that you can choose a special spell from any of the talent trees at a certain level. One could theoretically, make a Druid with the Guardian spec, and choose all Restoration or Balance talents.
Blizzard needs to make sure that if somebody chooses that Guardian spec and Balance talents, that when that player is in a battle, that player feels like he is totally a tanking bear, and not a bear/healer hybrid.
For right now, there is no real way to lay my talent concerns to rest until I actually get my hands on the Beta and see if a Fire Mage still has it’s basic cores, even if it has frost talents.
Next Post, I’m wrapping up the Doctor Who themed post b talking about the Daleks and what blizzard can learn from these baddies.
P.S As I was planning this post yesterday, Blizzard updated their Scroll of Resurrection. I won’t go into much detail about it, since other news sites have already covered it. But I will offer my impressions about the new aggressive change.
I think it’s good for Blizzard to go on the offensive to get their player base back, bumping one of your characters up to level 80 will not break the game, those players still need to level their way through those five levels, and during that time they will relearn the end game class mechanics. Those spectral mounts are nice looking, but I’ve never really liked the Gryphon mounts and I could live with myself if I never got them (Why yes, I did need to reread The Fox and the Grapes from Aesop’s Fables, how did you guess)
Be MOP focuses on the lead up to the next World of Warcraft expansion with my own reflections about the last dying moments of the Catalysm’s Twilight Hour as we look into the Mist of the new day. Updates Mondays, Wednesdays and Fridays