Tag Archives: videogames

#424 Games from my Backlog for the month of September 2014

Another month, another dollar, and another batch of games to try to tackle in my on going series ‘Games from my Backlog’ to try to trim down the amount of games I have yet to play. Before we talk about the games I will be playing this month, lets sit down and talk about the games I played last month. 

Tiny Brains – I did play this one one of my Wednesday Twitch streams, and in front of the everyone watching, they saw the exact circumstances that game would need to create for me to immediately quit right out of a game. The moment was near the beginning of the game, and I was enjoying the 3D platform puzzles rotating through the four superpowered mice to overcome the room’s challenges, and I was holding my own until I got to one level where it was a waves and waves of enemy NPC, and your objective was to defeat them all before they got to the the little pink chicken NPC in the middle of the room. 

I had handled previous hostile enemies NPC but what made this different and the breaking point for me was in that room the mobs were obviously designed to be Co-Op challenge, the later waves comprised of twice the enemies spawning from each end of the room. Which is a proper challenge for two or more players handling the mobs but when it was just me I was forced to juggle between two sides of the map, which was not fun. 

It was the same problem I had with Borderlands 2, it was a game that seemed to be designed to be played with friends, preferred couch co-op, but the problem occurs when some players can not gather up other people to play with them when they want to play those games. It is still a good game, but I think it flourish more when I need a party game to entertain a group of people,  rather than just one player. 

It was the same problem I had with Borderlands 2, it was a game that seemed to be designed to be played with friends, preferably couch co-op, but the problem occurs when some players can not gather up other people to play with them when they want to play those games. 

Tiny Brains is still a good game, but I think it flourish more when I need a party game to entertain a group of people,  rather than just one player.

 

The Walking Dead Season 2 -This was another game I tried to play on Twitch as well but those who tuned in that day would remember that nightmare I had when my OBS program just was not willing to work with me on this game, freezing the not only the videogame feed but freezing the feed coming from my webcam. 

2013-08-13_00005

 

As a result, The Walking Dead was pushed back to, “when I have some spare time to give”. But here is the thing everyone tells you, but you do not realized until you get into the real world with a full time job, there is no time for spare time anymore. Weekdays are mostly filled with work and running the odd errands and when the weekends are a sacred thing but when Saturday and Sunday comes around, there is always something for you to do. 

Of course most adult gamers do not spend Sundays, Tuesdays, and Thursdays nights crafting rough drafts for blog posts to be published Monday, Wednesday, and Friday morning, then broadcast a three hour stream session later that night, and dedicate the weekends to canvassing around their town. 

But the Walking Dead is one of the few games I want to get through, so in an unprecedented move I am going to bump this game into this month’s games and I have to sit down and schedule some personal gaming time to play this game. 

I'm doing this because I remember how impactful and I am to try to experience that again. but I have to really be on top of my time management. 

I’m doing this because I remember how impactful the story was in the first game and I am going to try by hardest to experience that again. I have to really be on top of my time management.

On top of that, the other games on my chopping block is VVVVVV, a good ole tough as nails 2D pixel platformer. I picked this because I have been playing some easy games lately and I need to start feeling that gaming rush from beating a incredible intense platforming stage.

I will be playing this on my stream and hopefully the gameplay will solicit some entertaining reactions from from me.

791px-VVVVVV_logo.svg

I was able to easily beat Binding of Isaac on Twitch, twice now. I need a proper challenge. 

 


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays

Leave a comment

Filed under Uncategorized

#423 Mario Kart 8, Binding of Isaac, and the future of DLC with Nintendo

This Tuesday Nintendo dropped a bombshell out of left field that Mario Kart 8 will be receiving two paid DLC pack, planned for release in November 2014 and May of next year. 

The packs are reasonably sized, each DLC pack comes with four new tracks, a handful of new vehicles and the addition of three new characters in each with the main advertising draw coming from the addition of Link and the Villager from the Zelda and Animal Crossing games respectively. 

This also sets a precedent for Smash and every future major Nintendo game

This also sets a precedent for Smash and every future major Nintendo game

 

While I am excited I am also very hesitant about this announcement of DLC from Nintendo, a company known to be a bastion of hope in the terrible themes of modern videogame industry with their slow adoption mentality look at this Nintendo gen’s addition of digital only games and how constant they have kept the Mario/Pokemon/Zelda franchises.

I do not quite have a committed to a stance on DLC, despite talking about the problem with the current trend of terrible DLC in other games multiple times, see my rants on platform exclusive DLC for multiplatform games in Be MOP #355 and my adventures with Bat DLC in Be MOP #287.

Because of my play style and preferences I do not play many games with DLC, or more accurately play many games to the point where DLC starts kicking in, when I do I can not get excited enough to enter a battle arena challenges. 

Unlike preorders where all preorders are the same, buying a game ahead of time when you do not quite know what is in it or how good it is going to be. For every example of bad DLC I am constantly reminded of how amazing Binding of Isaac’s DLC was. 

Wrath of the Lamb was pretty much the next best thing to a new game. It added new items, the addition of trinkets in the game, new bosses and a slew of new levels and challenges. and the re-release/remastering of the game has promised to add even more items, characters and content on top of the original game

Wrath of the Lamb was pretty much the next best thing to a new game. It added new items, the addition of trinkets in the game, new bosses and a slew of new levels and challenges. and the re-release/remastering of the game has promised to add even more items, characters and content on top of the original game

 

The content in both Mario Kart 8 and Binding of Isaac’s DLC seems to be well worth the asking price which means I will be eventually buying both of the Mario Kart 8 DLC and the Binding of Isaac Rebirth edition. Truth be told I have been looking for a reason to play with my Wii U since it has just been patiently sitting in my TV room for the past few weeks. 

But I am worried about what the acceptance of DLC could mean for Nintendo and where this could lead, we already have preorder bonuses for these packs and Hyrule Warriors. 

Those preorder bonuses are NOT coming anywhere near my Wii U. There is literally no reason to place a preorder on a digital product, not when the DLC can be created an infinite amount of times on Day One. That goes the same for Binding of Isaac, but that’s a rant for another day.

Those preorder bonuses are NOT coming anywhere near my Wii U. There is literally no reason to place a preorder on a digital product, not when the DLC can be created an infinite amount of times on Day One. That goes the same for Binding of Isaac, but that’s a rant for another day.

 

DLC is a very fickle and corruptible force. DLC can be used for good, adding new levels and characters that would not be able to be made before the developer deadline, but it can also be a power for the selfish purposes for the sake of the company’s bottom line rather than for the consumer, like hacking off content from a full price game or filling the DLC shop page full of superfluous content or skins. It is not that I do not trust Nintendo or worst, rooting for them to fail, but making DLC in this age requires a lot of self control on behalf of the company.

To all of the people online that would say not the worry about DLC because it is Nintendo, remember that we once thought that George Lucas could do no wrong with his movies.

 

Oh man, I have not used this image since....399 blog posts ago (Be MOP #24)

Oh man, I have not used this image since….399 blog posts ago (Be MOP #24)

 

 

 


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays

Leave a comment

Filed under Uncategorized

#422 Mission Majority Report

Oh boy has Political Christmas came early this year, recently I was thinking to myself how it has been ages since my last political videogame blog post and as luck would have it when I came home to find that the one of the biggest political parties in the United States, the GOP, more specifically the National Republican Senatorial Committee, just released a videogame to try to sway voters to support the republican candidates for the upcoming midterm elections.

After looking further to the game, Mission Majority, is a pixel styled platformed web browser game. As a fan for these sorts of games starring a pixelated protagonists perfectly dodging unpreferred enemies and pitfalls, I think it is my duty to play, review, and tell you what I think about this game. So lets dig in shall we?

This game stopped me from watching the newest Doctor Who episode and postponed my Mario Kart 8 DLC blog post.

This game stopped me from watching the newest Doctor Who episode and postponed my Mario Kart 8 DLC blog post.

Just for the sake of transparently for my readers I am not only as video game blogger but I am also a candidate for NH House of representatives

The game starts simple enough at the title screen of some upbeat bit music and a simple pixelated graphic of the game’s mascot, Giopi, telling you the importance of participating the midterm elections and how, with your help, the republicans can retake the US Senate in 2014.

This game stopped me from watching the newest Doctor Who episode and postponed my Mario Kart 8 DLC blog post.

 

After starting up things starts going down (capitol) hill, real fast. In order to play the game you have to sign up either you email address, your Facebook account, or your Google + account. After going over the controls of using your left right and up arrow keys to move little Giopi around, you are then tasked to collect the various golden keys, “to unlock the Senate and help Republican win the majority” scattered across the stages, while avoiding and jumping the “taxer” and the “Democrat’s Mudslinger”.

You know what's worst than Democrats' Mudslingers? the few Republicans that makes Strawmen caricatures of their opponent.

You know what’s worst than Democrats’ Mudslingers? the few Republicans that makes Strawmen caricatures of their opponent.

 

If you do jump on the two different sets of enemies you are rewarded with sound files of prominent democrats taken out of context. There is the infamous Obama sound file of him saying, “You did not build that.” but even I had some problem identifying who said which quote and what it had to do with politics,  like the sound file of someone talking about how there is ‘no towel service’. At the end of every stage there is a button prompt to try to persuade you to click and join or donate to the Republican movement.

There are only four levels, the platforms are pretty spread out with very little to do beyond traveling along the one set path the game designer had in mind when creating the game and there is only one music track set to repeat throughout the entire game but worst of all Giopi does not have a jumping animation. Let me repeat that, this platformer game does not have an animation for when the main character jumps around the stage.

I will give Mission Majority credit though you can fail in this game. The game gives you four hearts at the start of each level, there is a timer (set to 9999 seconds) and I did encounter one or two bottomless death pits that will send you to a game over screen and back the start of the stage if you continue.

At least I beat the game

At least I beat the game

 

After it all is said and done what is Mission Majority? My advice, do not play it, no matter how tempting the game is with it’s silly the game play and the premise.

It is a terrible game and I would not be surprised if it was purposefully created to be a bad game just to act as clickbait get the biggest amount of views and plays to score the most email addresses or Facebook accounts to add the their databases. The game plays terribly and is incredibly bias, worst than normal even in today’s US Political environment, painting the political opposition as  goombas and terrible pixel monsters without explaining why the GOP does not want the democrats to retain the majority in the senate, besides the terrible ideas of taxes.

I highly doubt that the person was making was trying to motivate and energize the ‘young conservative gamer crowd’, I know that the GOP and all connected committee are better than this, making a flash in the pan flash game for 15 minutes of fame. If the conservatives, or any political party wanted to put sway voters to vote for them by using videogames the process needed to make it would require some hard work and passion for the project, just like proper politics.

 

 


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays

Leave a comment

Filed under Uncategorized

#421 Enjoying the Palate Cleanser Games

This weekend I finally sat down and plowed through the last few dungeons of Zelda: A Link between Worlds. I do not want to talk too much about it but I will say that the games is the closest thing to an open world version of Binding of Isaac, and I can see what all the game’s praises were well deserved.

Which is not surprising since A Link between two Worlds is a sequel to a Link to the Past which was the template and blueprint for what Binding of Isaac was suppose to be.

Which is not surprising since A Link between two Worlds is a sequel to a Link to the Past which was the template and blueprint for what Binding of Isaac was suppose to be.

 

After such a rich game like Zelda it is always nice to decompress with a game that cleanses the palate between moving on to the next rich game, which is exactly the reason why I started playing Tomodachi Life right after saving Hyrule.

Even though I just started playing Tomodachi Life my first impressions is that it is a life simulation mixed with a point and click adventure game with all of the adventure removed.The Miis with have a problem they want you to address, like being hungry or showing interest in another resident and immediately after that a prompt will appear on screen pointing you to exactly want you need to do.

Do you know what? Even if there is no challenge to the game I am still having fun, importing my Miis of family members and famous people, filling out their personality to the best mirror the real life version, and seeing them all interact with each other can be a great way to relax. Best of all Tomodachi has dual screen screenshot support!

HNI_0018

That's right Reggie is a resident in my island

That’s right Reggie is a resident on my island

 

It is exactly like what Kirby Triple Deluxe did for me too, the cute art direction, the bright music, and simple and easy platform levels are exactly what the doctor ordered after playing up the point in Shovel Knight were I was properly rage quitting out of the game (at the second the last stage of the game) with those unforgiving obstetrical that constantly knocked me down bottomless pits of death.

I have a feeling that Tomodachi Life is one of those never ending games, so I will not be finishing it or completing the game but playing it just enough for it to get to that level of wackiness advertised in the reveal video then getting bored and moving on to the crème de la crème: Bravery Default.

 

been saving this one for last

been saving this one for last. Been meaning to pick up a Final Fantasy-like game for the 3DS for a while now


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays

Leave a comment

Filed under Uncategorized

#420 A Response to “Are We Becoming Too Critical Of Video Games?”

For today’s post it is another response to one of Gamemoir’s Question of the Day posts from earlier this week. The post (found right HERE) talks about the abnormal amount of cynical criticism videogame players have with recently released AAA games when it comes to user reviews on meta-critic, using the Watch_Dogs backlash as the example.

I should get a frequent flyer card for how many responses I made because of them

I should get a frequent flyer card for how many responses I made because of them

Well you know where this one post is going, I am not going to be dedicating an entire blog post to echo someone else’s opinions, when it comes to the recent game releases we as consumers should never demand less our the amount of critical comments from ourselves, in fact I think we need all the critical observations we have right now and more so to ensure that only the best gets recognized.

Many – if not all – of complaints of Watch_Dogs spawned from Ubisoft’s over-promising features on their next big new IP game and under-delivering. From the launch of Watch_dogs we saw Ubisoft made the executive decision to hack off Week One DLC, create console specific and exclusive DLC, gimp the graphics on the PC version of the game and shoehorning in an unstable DRM service…ALL while advertising Watch_Dogs as a next great next gen game.

a next gen system that was released on the previous console as well.....hmmmmm

a next gen system that was released on the previous console as well…..hmmmmm

On the flip side there is hardly any criticisms towards games that simply told you exactly what it was going do and delivered it in spades.Just compare what promises given from Nintendo when they announced their most recent Mario Wii U game to the promises and designs from Ubisoft’s Watch_Dog reveal.

That is not the say that every game ever released by anyone should be held up the gaming standard of the cream of the crop, just like movies titles can be released two different -although VERY simplified- categories;

The first one is the fun to watch but stays in the comfort zone of slight immaturity, like what we see from Kirby titles and the over the top silliness of the Deadpool game. Or continuing with the movie parallel, the Die Hard series or any major summer action blockbuster movies It is there just to satisfy that itch in our brains of seeing stuff explode and have mindless fun.

The other category is the more appealing release for both consumers and gaming developers desires, the academy award winning titles that pushes the envelope of what it means to be a part of that media, the Spec Ops: the Line, the Walking Dead seasons, or the effects caused within the gaming world with the release of coveted, The Legend of Zelda: Ocarina of Time.

The reason Zelda OoT was so big was because it was the first time there was such a big paradigm shift a series. Going from a top down 2d to a full 3d third person open world game.

The reason Zelda OoT was so big was because it was the first time there was such a big paradigm shift a series. Going from a top down 2d to a full 3d third person open world game.

 

The problem with a perceived too much criticisms of games is when a company advertise a new release claiming it to win awards and show the true powers of what it means to be a game in the advertisements and lead up and gives us a run of the mill open world game with nothing new to offer. It is like going in to see Gravity in 3D IMAX and end up watching it in one of the smallest non-3D screens, it is still the same movie but the expected experience is completely different from the what we got.

There will always be people who constantly act as the nitpickers in movies, comics, music, and games but it is important not to let their complaints of not entering every house in an open world game drown out the legit critical claims of the game and the industry.

As patrons of this of a field of arts that is still just developing, we also need to be hyper critical of executive policies that would hurt the medium on the whole, like say rehashing franchises, excessive sequels, shoehorned in product placements, and practices that are only in place to line the higher up’s wallets instead of furthering the advancement of the media as a whole.


tmnt2014

 

 

But I want to know what you think, after reading the question from Gamemoir and my response here, where do you side with the about of criticisms in the gaming world?

 


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays

2 Comments

Filed under Uncategorized

#419 Talking about my Connections to the Gaming Scene

This Tuesday it seems like the floodgates opened up about an indie game developer behind Depression Quest being accused of using her personal connections and influence to gain favorable news stories about the game the dev made.

Despite everything blowing out of control, and the backlash from the people who was trying to control the story from developing and the major problem that was brought up with this story was not the alleged adulterous techniques that was used but how there was no transparently with the some of the members in video game press when talking about the game dev and the game while it was on greenlit phrase on Steam.

At it is at this time I want to sit down and talk about my past interactions with the gaming industry, my Twitch and this blog and what it means to you and me.

 

First things first, when I created Be MOP a couple of years ago I did not set out to try to build another videogame news website, only the time to update every Monday Wednesdays and Fridays there was no way I could complete with the any of the news sites. So I crafted Be MOP with the intentions of one World of Warcraft player writing about his adventures in the Beta of the Mists of Pandaria and my opinions about the most recent developments, soon after I became burnout on WoW this site soon evolved into a general video game blog about whatever topics I want to discuss.

Over the hundreds of posts I had two public moments I want to bring up, one is a small interaction and the other is more complex and interesting to talk about. Both are not bad but moments but they are things I want to talk about while the internet is on the topic of video game media and transparency.

The first encounter was about a year ago when I met the creator of Neocolonialism on the floor of Boston Fig, while making small talk and buying the preorder of the game I mentioned that I am video game blogger and I have an interest in politics topics and I had my own blog. A while later I received an email from the creator that included with my first advance copy of a game, which helped me write a blog post about the game, as seen in Be MOP #295.

 

Since then I have not been in contact with Subaltern Games in over a year, and that was nothing wild, I bought an indie game, received an advanced copy of the game, and gave my opinion about the game. I would almost not mention it but I did not make any comments about the backstory at time of writing the game.

 

The second interaction with the gaming world is a bit more interesting to talk about.

As many know, my most recent gaming project has been the upkeep of my Twitch channel and hosting a stream four nights a week. In my introduction blog post I mentioned that the main game I would be streaming would be the ARTS/MOBA Infinite Crisis (Be MOP #370).

After doing some research and preparing myself for creating my Twitch project I came to the conclusion that Infinite Crisis had everything I was looking for as a new streamer, it was a game still in the beta, it had a small community, and that game, since being a ARTS/MOBA had a lot of replay value for the stream, and most importantly the game is about superheroes fight each other which gave me, an avid comic book fan, the option to tell stories about my favorite Superhero cartoons and comics. 

Choosing Infinite Crisis for my preferred game to stream was not a random choice. I was first introduced to the game when I signed up and got into the closed beta, which you can read all about in Be MOP # 247. Shortly after the writing the post I dropped the game for a while for other -more complete- games I had in my library.

During my time attending this year’s PAX East I saw the Turbine’s Infinite Crisis presence there and after looking around the booth and seeing how far the game progressed it got me interested enough to pick up the game again, which you can follow in Be MOP #367.

During the few weeks I started streaming Infinite Crisis I stumbled upon Infinite Crisis’s Streamer Partnership program via talking someone who was in my chatroom at the time. After that stream session ended I sent in an application for the program in the middle of May (5/18). The requirements to get into the IC Twitch partnership program is to “meet the requirements of streaming regularly, do not run inappropriate content and show your referral link prominently on your page, [and then] you should hear from us within a couple of weeks.” and continued on with my regular life.

Per the norm, I often gather inspiration for blog posts from the interesting games I have been playing lately and with the sudden influx of playing and talking about Infinite Crisis on my stream four nights a week, we saw the publication of my “DC’s ability to print money with Infinite Crisis” (Be MOP #373) and my “Enough with all the Batmans” (Be MOP #382) posts.

Soon after that (June 28th) i received an acceptance letter from Infinite Crisis congratulating me on getting into the Twitch Partnership program.

BrURvVACYAAmlSH

But what was it?

Being in the Infinite Crisis partnership program means that each week streamers, like myself, are emailed four codes of the newest and latest released cosmetic costumes of the current champions with the instructions to hand them out to our viewers. While I have not every given cash and I hand out every code, goods goes through me and a cynical person could argue that I am paid with in game items that are valued for real life currency. 

During my streams, whenever I try to hand them out I constantly try to remind and tell people where I got these codes from and why I am handing them out. A bit down the like during another past transparency scandal I started adding this comment in the panel section of my stream:

My shtick is that I come up (or borrow) Comic Book related riddles for each stream session and the first person to correctly answer the riddle wins the code for the night, and while this might be at the bottom of my screen throughout the stream I am constantly drawing attention this specific panel

My shtick is that I come up (or borrow) Comic Book related riddles for each stream session and the first person to correctly answer the riddle wins the code for the night. While this panel might be at the bottom of the screen throughout the stream I am constantly drawing attention this specific panel. 

 

But even before that I made a promise to myself to not about my adventures in the Infinite Crisis game post partnership acceptance,there were a few posts that I wanted to write after “Enough with all the Batmans” but every time I sat down I just felt weird writing it, call it a politician’s intuition. If there was a time I had to write about the news from Infinite Crisis I would make it perfectly that I am in that program. 

What does it mean to you?. But this is also to tell you that you are allowed my viewers to know that this is more than enough grounds to discredit my opinions on Infinite Crisis if you want to and I would understand your skepticism, but I can tell you that if you stop by my stream you can tell I genuinely enjoy the game and I have fun talking about the game. 

As I mentioned before the purpose of this post was to make sure that everyone knows what my interaction is with Infinite Crisis, what I have done to make it known, and what it means for you moving forward. I am planning to continue to write about and stream Infinite Crisis and other videogames for the foreseeable future but I wanted to transparent as can be and open up the lines of communications with you guys as well moving forward.

 

 


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays

Leave a comment

Filed under Uncategorized

#418 Pokemon’s Depth

To follow up from Friday’s post I started my hand at building a somewhat competitive team while I was busy watching the Pokemon World series,Those two events may or may not be related to each other and the Pokemon Company may or may not have also hired a stellar marketing team to promote the event during the entire weekend. I started my ideal Pokemon team composition with my pick my favorite mega Pokemon I wanted plus the handful of others I wanted and built the rest of the team around the other competitive roles I was missing, and then went to the internet to find the best possible Pokemon build.

My decision to build a competitive Pokemon team has not done wonders for the other 3DS games waiting for me to play them

My decision to build a competitive Pokemon team does not bode for the other 3DS games on my backlog, waiting for their time to shine

 

I started off the weekend collecting the various Pokemon parents for breeding the future Pokemon then with the preferred Ability and nature but before I started collecting copious amounts of Slowpoke eggs. It was only a decent time has passed when I realized that there was such a thing as Hidden Abilities that could not be obtained through breeding any normal pokemon. Which sent me back to Azure Bay to try farming Slowpoke Horde encounters trying to catch a slowpoke with  Regenerator.

Only after a few more encounters of randomly picked slowpokes to catch with no results I went back to the internet to find if there are better ways of finding that rare Hidden Ability Pokemon and I learned the importance of the ability Trace and Role Play outside of battles in the setting up of competitive play team. So I spent the rest of the weekend refarming slowpokes by spamming my Greninja’s Role Play move on ever single single Slowpoke for the off chance of finding the one slowpoke I wanted.

I will happily give away any and all non-Quiet Regenerator to all interested just to spare anyone else from the terrible grinding that I had to endure with every single slow poke casting Yawn at my Greninja, that only stalls my ability to detect the One. slowpoke. I. wanted.

I will happily give away any and all non-Quiet Regenerator to all interested players just to spare anyone else from the terrible grinding that I had to endure with every single slowpoke casting Yawn at my Greninja, that only stalls my ability to detect the one. slowpoke. I. wanted.

 

After catching the slowpoke I wanted, I realized that whole ordeal was only the precursor to the actual grind session I wanted,  which was trying to breed a Quiet Regenerator slowpoke, preferably by the time the release of Gen 3DS Omega Ruby and Alpha Sapphire games and the introduction of the Mega Slowbro.

I am reminded of a quote that I want to show a quote from J.C. Smith, who hit the nail on the head about the popularity of the Pokemon franchise and how it has been able to carry on being relevant after two decades:

“We do have to find that balance as marketers, because we want kids that are just coming into it to realize it’s established but it’s not exclusive,” said Smith in an interview. “You don’t have to have been playing for 25 years to understand what’s going on. You can get in and the game will explain itself to you, then you can get into the depth that everyone’s talking about. So that’s very important for us to be able to have that accessibility. But then there’s things like we did here, with the Mega Slowbro reveal. We want something to play to the audience that’s more into the franchise and has been playing it for years and knows these characters intimately, and has their favorites that they want to see in Mega form. So we find that balance the fun part.”

 

While the entire quote is important to read I do want to focus on the middle part that talked about the depth of the Pokemon games. I might have spent my entire weekend grinding and team building, but it was worth it because it was the first time in a long time since I learned about something new about Pokemon, like what exactly are hidden abilities, how to easily detect hidden powers, the location of all the hidden mega stones in the post game side quest, and the best tricks on breeding certain Pokemon. I might be out of my depth right now, after jumping head first into the vast world of the metagame of competitive pokemon but is already paying off with the adventures I have already had and the conversations with other Pokemon trainers in my attempts to build a decent Pokemon team.

 

 


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays

Leave a comment

Filed under Uncategorized