Tag Archives: gaming

#420 A Response to “Are We Becoming Too Critical Of Video Games?”

For today’s post it is another response to one of Gamemoir’s Question of the Day posts from earlier this week. The post (found right HERE) talks about the abnormal amount of cynical criticism videogame players have with recently released AAA games when it comes to user reviews on meta-critic, using the Watch_Dogs backlash as the example.

I should get a frequent flyer card for how many responses I made because of them

I should get a frequent flyer card for how many responses I made because of them

Well you know where this one post is going, I am not going to be dedicating an entire blog post to echo someone else’s opinions, when it comes to the recent game releases we as consumers should never demand less our the amount of critical comments from ourselves, in fact I think we need all the critical observations we have right now and more so to ensure that only the best gets recognized.

Many – if not all – of complaints of Watch_Dogs spawned from Ubisoft’s over-promising features on their next big new IP game and under-delivering. From the launch of Watch_dogs we saw Ubisoft made the executive decision to hack off Week One DLC, create console specific and exclusive DLC, gimp the graphics on the PC version of the game and shoehorning in an unstable DRM service…ALL while advertising Watch_Dogs as a next great next gen game.

a next gen system that was released on the previous console as well.....hmmmmm

a next gen system that was released on the previous console as well…..hmmmmm

On the flip side there is hardly any criticisms towards games that simply told you exactly what it was going do and delivered it in spades.Just compare what promises given from Nintendo when they announced their most recent Mario Wii U game to the promises and designs from Ubisoft’s Watch_Dog reveal.

That is not the say that every game ever released by anyone should be held up the gaming standard of the cream of the crop, just like movies titles can be released two different -although VERY simplified- categories;

The first one is the fun to watch but stays in the comfort zone of slight immaturity, like what we see from Kirby titles and the over the top silliness of the Deadpool game. Or continuing with the movie parallel, the Die Hard series or any major summer action blockbuster movies It is there just to satisfy that itch in our brains of seeing stuff explode and have mindless fun.

The other category is the more appealing release for both consumers and gaming developers desires, the academy award winning titles that pushes the envelope of what it means to be a part of that media, the Spec Ops: the Line, the Walking Dead seasons, or the effects caused within the gaming world with the release of coveted, The Legend of Zelda: Ocarina of Time.

The reason Zelda OoT was so big was because it was the first time there was such a big paradigm shift a series. Going from a top down 2d to a full 3d third person open world game.

The reason Zelda OoT was so big was because it was the first time there was such a big paradigm shift a series. Going from a top down 2d to a full 3d third person open world game.

 

The problem with a perceived too much criticisms of games is when a company advertise a new release claiming it to win awards and show the true powers of what it means to be a game in the advertisements and lead up and gives us a run of the mill open world game with nothing new to offer. It is like going in to see Gravity in 3D IMAX and end up watching it in one of the smallest non-3D screens, it is still the same movie but the expected experience is completely different from the what we got.

There will always be people who constantly act as the nitpickers in movies, comics, music, and games but it is important not to let their complaints of not entering every house in an open world game drown out the legit critical claims of the game and the industry.

As patrons of this of a field of arts that is still just developing, we also need to be hyper critical of executive policies that would hurt the medium on the whole, like say rehashing franchises, excessive sequels, shoehorned in product placements, and practices that are only in place to line the higher up’s wallets instead of furthering the advancement of the media as a whole.


tmnt2014

 

 

But I want to know what you think, after reading the question from Gamemoir and my response here, where do you side with the about of criticisms in the gaming world?

 


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#419 Talking about my Connections to the Gaming Scene

This Tuesday it seems like the floodgates opened up about an indie game developer behind Depression Quest being accused of using her personal connections and influence to gain favorable news stories about the game the dev made.

Despite everything blowing out of control, and the backlash from the people who was trying to control the story from developing and the major problem that was brought up with this story was not the alleged adulterous techniques that was used but how there was no transparently with the some of the members in video game press when talking about the game dev and the game while it was on greenlit phrase on Steam.

At it is at this time I want to sit down and talk about my past interactions with the gaming industry, my Twitch and this blog and what it means to you and me.

 

First things first, when I created Be MOP a couple of years ago I did not set out to try to build another videogame news website, only the time to update every Monday Wednesdays and Fridays there was no way I could complete with the any of the news sites. So I crafted Be MOP with the intentions of one World of Warcraft player writing about his adventures in the Beta of the Mists of Pandaria and my opinions about the most recent developments, soon after I became burnout on WoW this site soon evolved into a general video game blog about whatever topics I want to discuss.

Over the hundreds of posts I had two public moments I want to bring up, one is a small interaction and the other is more complex and interesting to talk about. Both are not bad but moments but they are things I want to talk about while the internet is on the topic of video game media and transparency.

The first encounter was about a year ago when I met the creator of Neocolonialism on the floor of Boston Fig, while making small talk and buying the preorder of the game I mentioned that I am video game blogger and I have an interest in politics topics and I had my own blog. A while later I received an email from the creator that included with my first advance copy of a game, which helped me write a blog post about the game, as seen in Be MOP #295.

 

Since then I have not been in contact with Subaltern Games in over a year, and that was nothing wild, I bought an indie game, received an advanced copy of the game, and gave my opinion about the game. I would almost not mention it but I did not make any comments about the backstory at time of writing the game.

 

The second interaction with the gaming world is a bit more interesting to talk about.

As many know, my most recent gaming project has been the upkeep of my Twitch channel and hosting a stream four nights a week. In my introduction blog post I mentioned that the main game I would be streaming would be the ARTS/MOBA Infinite Crisis (Be MOP #370).

After doing some research and preparing myself for creating my Twitch project I came to the conclusion that Infinite Crisis had everything I was looking for as a new streamer, it was a game still in the beta, it had a small community, and that game, since being a ARTS/MOBA had a lot of replay value for the stream, and most importantly the game is about superheroes fight each other which gave me, an avid comic book fan, the option to tell stories about my favorite Superhero cartoons and comics. 

Choosing Infinite Crisis for my preferred game to stream was not a random choice. I was first introduced to the game when I signed up and got into the closed beta, which you can read all about in Be MOP # 247. Shortly after the writing the post I dropped the game for a while for other -more complete- games I had in my library.

During my time attending this year’s PAX East I saw the Turbine’s Infinite Crisis presence there and after looking around the booth and seeing how far the game progressed it got me interested enough to pick up the game again, which you can follow in Be MOP #367.

During the few weeks I started streaming Infinite Crisis I stumbled upon Infinite Crisis’s Streamer Partnership program via talking someone who was in my chatroom at the time. After that stream session ended I sent in an application for the program in the middle of May (5/18). The requirements to get into the IC Twitch partnership program is to “meet the requirements of streaming regularly, do not run inappropriate content and show your referral link prominently on your page, [and then] you should hear from us within a couple of weeks.” and continued on with my regular life.

Per the norm, I often gather inspiration for blog posts from the interesting games I have been playing lately and with the sudden influx of playing and talking about Infinite Crisis on my stream four nights a week, we saw the publication of my “DC’s ability to print money with Infinite Crisis” (Be MOP #373) and my “Enough with all the Batmans” (Be MOP #382) posts.

Soon after that (June 28th) i received an acceptance letter from Infinite Crisis congratulating me on getting into the Twitch Partnership program.

BrURvVACYAAmlSH

But what was it?

Being in the Infinite Crisis partnership program means that each week streamers, like myself, are emailed four codes of the newest and latest released cosmetic costumes of the current champions with the instructions to hand them out to our viewers. While I have not every given cash and I hand out every code, goods goes through me and a cynical person could argue that I am paid with in game items that are valued for real life currency. 

During my streams, whenever I try to hand them out I constantly try to remind and tell people where I got these codes from and why I am handing them out. A bit down the like during another past transparency scandal I started adding this comment in the panel section of my stream:

My shtick is that I come up (or borrow) Comic Book related riddles for each stream session and the first person to correctly answer the riddle wins the code for the night, and while this might be at the bottom of my screen throughout the stream I am constantly drawing attention this specific panel

My shtick is that I come up (or borrow) Comic Book related riddles for each stream session and the first person to correctly answer the riddle wins the code for the night. While this panel might be at the bottom of the screen throughout the stream I am constantly drawing attention this specific panel. 

 

But even before that I made a promise to myself to not about my adventures in the Infinite Crisis game post partnership acceptance,there were a few posts that I wanted to write after “Enough with all the Batmans” but every time I sat down I just felt weird writing it, call it a politician’s intuition. If there was a time I had to write about the news from Infinite Crisis I would make it perfectly that I am in that program. 

What does it mean to you?. But this is also to tell you that you are allowed my viewers to know that this is more than enough grounds to discredit my opinions on Infinite Crisis if you want to and I would understand your skepticism, but I can tell you that if you stop by my stream you can tell I genuinely enjoy the game and I have fun talking about the game. 

As I mentioned before the purpose of this post was to make sure that everyone knows what my interaction is with Infinite Crisis, what I have done to make it known, and what it means for you moving forward. I am planning to continue to write about and stream Infinite Crisis and other videogames for the foreseeable future but I wanted to transparent as can be and open up the lines of communications with you guys as well moving forward.

 

 


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#418 Pokemon’s Depth

To follow up from Friday’s post I started my hand at building a somewhat competitive team while I was busy watching the Pokemon World series,Those two events may or may not be related to each other and the Pokemon Company may or may not have also hired a stellar marketing team to promote the event during the entire weekend. I started my ideal Pokemon team composition with my pick my favorite mega Pokemon I wanted plus the handful of others I wanted and built the rest of the team around the other competitive roles I was missing, and then went to the internet to find the best possible Pokemon build.

My decision to build a competitive Pokemon team has not done wonders for the other 3DS games waiting for me to play them

My decision to build a competitive Pokemon team does not bode for the other 3DS games on my backlog, waiting for their time to shine

 

I started off the weekend collecting the various Pokemon parents for breeding the future Pokemon then with the preferred Ability and nature but before I started collecting copious amounts of Slowpoke eggs. It was only a decent time has passed when I realized that there was such a thing as Hidden Abilities that could not be obtained through breeding any normal pokemon. Which sent me back to Azure Bay to try farming Slowpoke Horde encounters trying to catch a slowpoke with  Regenerator.

Only after a few more encounters of randomly picked slowpokes to catch with no results I went back to the internet to find if there are better ways of finding that rare Hidden Ability Pokemon and I learned the importance of the ability Trace and Role Play outside of battles in the setting up of competitive play team. So I spent the rest of the weekend refarming slowpokes by spamming my Greninja’s Role Play move on ever single single Slowpoke for the off chance of finding the one slowpoke I wanted.

I will happily give away any and all non-Quiet Regenerator to all interested just to spare anyone else from the terrible grinding that I had to endure with every single slow poke casting Yawn at my Greninja, that only stalls my ability to detect the One. slowpoke. I. wanted.

I will happily give away any and all non-Quiet Regenerator to all interested players just to spare anyone else from the terrible grinding that I had to endure with every single slowpoke casting Yawn at my Greninja, that only stalls my ability to detect the one. slowpoke. I. wanted.

 

After catching the slowpoke I wanted, I realized that whole ordeal was only the precursor to the actual grind session I wanted,  which was trying to breed a Quiet Regenerator slowpoke, preferably by the time the release of Gen 3DS Omega Ruby and Alpha Sapphire games and the introduction of the Mega Slowbro.

I am reminded of a quote that I want to show a quote from J.C. Smith, who hit the nail on the head about the popularity of the Pokemon franchise and how it has been able to carry on being relevant after two decades:

“We do have to find that balance as marketers, because we want kids that are just coming into it to realize it’s established but it’s not exclusive,” said Smith in an interview. “You don’t have to have been playing for 25 years to understand what’s going on. You can get in and the game will explain itself to you, then you can get into the depth that everyone’s talking about. So that’s very important for us to be able to have that accessibility. But then there’s things like we did here, with the Mega Slowbro reveal. We want something to play to the audience that’s more into the franchise and has been playing it for years and knows these characters intimately, and has their favorites that they want to see in Mega form. So we find that balance the fun part.”

 

While the entire quote is important to read I do want to focus on the middle part that talked about the depth of the Pokemon games. I might have spent my entire weekend grinding and team building, but it was worth it because it was the first time in a long time since I learned about something new about Pokemon, like what exactly are hidden abilities, how to easily detect hidden powers, the location of all the hidden mega stones in the post game side quest, and the best tricks on breeding certain Pokemon. I might be out of my depth right now, after jumping head first into the vast world of the metagame of competitive pokemon but is already paying off with the adventures I have already had and the conversations with other Pokemon trainers in my attempts to build a decent Pokemon team.

 

 


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#417 Building a competent competitive Pokemon team

Lately I have been dusting of my Pokemon White game file, one part because I wanted to replay the game, only after transferring all of my old Pokemons to the Pokebank, because it was the least played Pokemon game, either talking about playtime or total numbers of Pokemon caught it was the lowest number in my library. Back then I was terribly efficient in my first play through, catching the six Pokemon for my main team and only catching about a dozen additional Pokemon over the course of the game and downloaded only one generation V event Pokemon.

BUT also I am rushing through my replay of Pokemon White to unlock the Pokemon transfer feature again so my FireRed and Emerald saves can join the rest of my Pokemon roster, a feature I only remembered about shortly after restarting my save file

Between that and the sudden influx of Generation 5 Pokemons I am constantly transferring caught Pokemons directly the the Pokebank , the excitement of watching the Worlds Pokemon tournament this weekend on Twitch and hype building up for the Omega Ruby and Alpha Sapphire Gen 3DS remake. I have been thinking of trying my hand at learning and building a somewhat competitive Pokemon team.

only part of my excitement is being able to tune in and watch the matches, the other major source of my excitement is NIntnedo, the king of late adopters, finally getting a channel on Twitch.

only part of my excitement is being able to tune in and watch the matches, the other major source of my excitement is Nintendo, the king of late adopters, finally getting a channel on Twitch.

 

These seems like the only natural progression after playing Pokemon since classic Red, so far I have been causally following the competitive Pokemon matches for a while and it is showing in my most recent Pokemon in Pokemon White and Pokemon Y I scanned through all the available Pokemon from the get go and building my team early on with types that would be able to score super effective hits against every gym leader and elite fours members.

I an not planning to enter any competitions rather just be able to win a few online matches and hold my own in the Battle Chateau while also learning more about the process of breeding pokemons with preferred IVs, training them with EVs in mind, and the right move sets.

Plus I do need a good portable grind fest and a new time sink for a while and just look at this I think I'll be busy for quite a while

Plus I do need a good portable grind fest and a new time sink for a while and just look at this I think I’ll be busy for quite a while

 

 The only thing is, because I am so new to this this school of Pokemon team design I need to start hitting the books on exactly where to start. Any suggestions?

 


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#416 Spare an Extra Buck for Extra Life? Follow Up

It is election season all over the states and just about now all the politicians are coming out of the woodwork shaking hands and asking for money, and I am no exception.

Instead of asking for money for my own political organization to secure my seat in the NH House of Representatives I want to bring to light a charity event that I am a participating in this fall.

Extra Life Facebook Cover Photo_v2

 

I talked about this event a few months ago when I signed up with this event, but Extra Life is an organization that gathers players from around the world to come together on October 25 to marathon videogames for 24 hours in order to raise money and awareness for that gamer’s favorite hospital in the Children’s Miracle Network. This is my first year participating in the Extra Life event and my goal is to raise $200 for Boston Children’s Hospital.

So far, between the first time I wrote about Extra Life and now we were able to raise 125 out of 200 but we are still $75 away from reaching our goal, which is way I am writing this post to see in the hopes that we reach the goal before October deadline.

From my political experience I know that blindly asking for money with no payoff will wield little results, so there are a series of thank you to those who donates. Everyone who donates any amount through the my extra life profile, from one dollar to a hundred, will be featured on my  “Extra Life 2014 Sponsors” section on my Twitch channel. Because Extra Life is advertising themselves as a videogame marathoning event, those who donates $1 per hour for the entire day, for a total of $24 or more will be entered into a raffle to name out of our pet chickens that we received as baby chicks earlier this spring. 

She has grown up quite a bit but she's still just as adorable.

She has grown up quite a bit but she’s still just as adorable.

(Post Publishing note: because there was a slight miscommunication between me and my mother when she was writing her blog post about this event, the new rule is that anyone who donates ANY amount will be entered into the raffle to name our pet chicken)

 

As a little extra incentive IF we are able to reach the fundraising goal of $200 before late October I have promised that, come October 25, I would stream my 24 hour gaming marathon on Twitch for everyone to see.

If you are interested to seeing your’s truly try his hand at a 24 hour stream session then head on over to my Extra Life profile and donate to a worthy cause. The Extra Life page accept all major credit cards, all donations are tax-deductible and 100% of the funds raised will be going to Boston Children’s Hospital.

 

Thank you in advance for your generosity

 


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#415 Getting Psyched for Boston FIG

As I check my email I realize that Boston FIG, Festival of Indie Games, is just about a month away. If you could not guess from the title of the event, Boston FIG is an event where independent game developers, of both video and card & board game variety comes together and showcase what games they are currently working on   I attended the expo last year and during the Spring time I did remember to go out and buy two tickets for my younger brother and I and I am quite excited to attend this event to come by. Why? Everyone knows that I am a fan of the Indie game scene, as one of the few places where the game developer’s vision of game that they always wanted to make could be realized without the compromises and pressure from stockholders or the market. It was because of the Indie games being the reason why I got into the platforming gerne with pixel perfect truly pushing platforming games like Super Meat Boy and They Bleed Pixels.

Green_Basic

 

 

Part of being one of the two videogame related events in Boston and the excitement from attending last year was seeing the fruits of labor from these game devs all on display , in 2013 I was able to see a demo of Tiny Brains, a game I am currently playing through now for this month of ‘Games from my Backlog’, but it was at Boston FIG I stumbled upon one of my favorite politically inspired turn base strategy indie games of all time, Neocolonialism (Be MOP #295). I can only imagine what games will be presented on the game floor this year. This is my chance to see what new East Coast games to look forward to next, whether it will be a new game to download on my phone, or computer, or like we saw with some indie games get picked up by major videogame console companies. All I hope is not to see the demo floor flooded with nothing but simulation games, like what we are currently seeing with the likes of Steam’s Indie page.

it is like a mini E3 for indies games

it is like a mini E3 just for indies games 

 

Also gives me an excuse to travel down to Boston, my favorite city, travel around the city, allows me to travel on the T, explore the city blocks, allows me to shop in some of the local cafes and Boston FIG gives me a reason to go to bars hang out and collect some of those sweet, sweet Nintendo 3DS street passes. As I get older with a full-time job with other adult commitments in my life, a weekend day trip down to Boston is a sacred treat.

Boston FIG is going to be held at MIT’s Johnson Athletic Center on September 13th and tickets are priced at $10 per person or if you are going with a group the tickets are $7.50 each

 

 


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#414 Pokemon’s approach to handling DLC

As mentioned before Nintendo is currently have two new sets of Pokemon Promotional giveaways, the first one is happening right now until the 12th, is a special Pokeball Pattern Vivillon to celebrate the grand opening of the online store of licensed products to North Americans. The second promotional event is a downloadable Heracross for people who own Pokemon X and a Pinsir for those who own Pokemon Y. While I have mentioned on this site before about the path of DLC in today’s gaming market but the way Nintendo/ the Pokemon Company is handling their DLC, and out of everything they have the best potential to hand out multiple DLC without committing the video game sin of hacking story content from the game.

In the hype of the new shop being released I might be been swept away and ended buying that mailman Pikachu pin and some keychains

In the hype of the new shop being released I might be been swept away and ended buying that mailman Pikachu pin and some keychains

 

The Pokemon Company has always had Downloadable Pokemon, with the Nintendo handing out Mews in Red/Blue/Yellow and Celebis in Gold/Silver/Crystal through promotional events and giveaways. But it was not until Generation III when Pokemon Company started to stretch their arms with the with how many event items can be added in the game.

With the introduction of an internet capable DS Nintendo was now able to expand their reach to player all over a specific region with the internet and Mystery Gift feature in Diamond/Pearl  rather than being tied down by the cost of renting out  and relying solely on shipping out and setting up the kiosks at malls and obeying to limitations of the physical locations at set operating times. Although Nintendo is slowly weening off the use for physical stores they still seem to opt in for promotional events with Gamestops in America.

I do not know why Nintendo is trying to work with gamestop to promote preorders, they already know ORAS is going to sell better than say a pin of Pikachu dressed up in a mailman outfit

I do not know why Nintendo is trying to work with gamestop to promote preorders, they already know ORAS is going to sell better than say…. a pin of Pikachu dressed up in a mailman outfit

 

Out of all the gaming companies Pokemon has the best potential for creating multiple DLC, because the downloadable content are not story line based but instead more off shoot legendaries, special pokemons released to raise awareness for upcoming movies, and event Pokemon with special move sets like we saw with the special pattern Vivillons and the Pokemon with special move sets like the Speed Boost torchic handed out to those who bought Pokemon X/Y at launch.

Best of all, with all of these promotional giveaways by Nintendo it helps to ensure that people are talking and keeping playing the same game almost a year after the game was released to the market. I can personally attest to this because I might have, twice now, interrupted my usual Twitch stream to boot up my 3DS to download both Fancy Pattern and Pokeball Vivillon and then dedicate one-third of this week’s blog posts to this topic.

 


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#412 Games from my Backlog Reflection

As I realized in my last blog post, my monthly “games from my backlog’ project quietly and unexpectedly reached it’s one year anniversary.

This entire project was something that was born after realizing how many games that I had in my library just collecting dust after I canceled my World of Warcraft subscription and just realizing my slight addiction to Team fortress 2 and various other time sinks(as talked about in Be MOP #360)  and this was a way to knock out some game titles that I have been meaning to play or that i gathered along the way by dedicating a each month a few games to play for my limited free game play time.

A series you can catch up with by reading all installments right now: Be MOP #258, #268, #281, #294, #307, #320, #334, #346, #359, #372, #385, #398, and #411.

Between that start of this little project I have removed about 30 games from my backlog, on top of a whole bunch of other games I played on the side.

Look how organized everything is, that habit does not reflex my organization of physical collections

Look how organized everything is, that habit does not reflex my organization of physical collections

 

Since, setting this up and forcing myself to games I might never have picked up by myself, I have found some favorite new titles and genres , They Bleed Pixels, Cloudberry Kingdom (and opening the floodgates to any pixel perfect and indie platformer), the Walking Dead series, Deadpool and Dust: an Elysian Tail. Basically any other game that I have dedicated a full blog post to or mentioned in future posts during or after the initial month.

Some of the games I picked were non-starters for me, like  Serious Sam 3 (motion sickness Be MOP #352) Borderlands 2 (lack of players on hand to play the game with co-op), & Gotham City Impostors, Final Fantasy VII, and the first Assassin’s Creed (lack of drive to boot up or play through the game).

Contrary to popular belief – or what this project’s mission might have been at the beginning-  its not about completing or even beating theses games it was about working through the mammoth amount of games I have trying out new games, dusting off some that I bought ages ago and just now playing, and trying new types of games after years of playing just one or two games exclusively from Highschool through College.

I am going to continue this project for the future because it is fun and pushing through and playing games I would never have thought to pick up I believe I am a better well rounded gamer because of it .

and studying for my blogging and streaming patterns it looks like I can not stop partaking in projects that has no dedicated end mark

and studying for my blogging and streaming patterns it looks like I can not stop partaking in projects that has no dedicated end mark

 


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#411 Games from my Backlog for the month of August

Good morning everyone, today’s not only the start of the weekend but the start of the  new month, and that means I go partake in the long running project of trying to curb the amount of games currently sitting on my backlog by picking a few games to dedicate my extra play time complete, or at the very least get enough of the taste of the game to see if I would enjoy that genera for future games. Last month I picked the two games, LEGO Batman 2 and Ducktales: Remastered.

I played a couple of hours into Lego Batman and it was a wonderful beat and smash em up game staring Lego version of everyone Gotham’s best and worsts characters, and the game itself got plenty of characters as well with the dialogue in the cut scenes and how they were able to add several musical scores from classic Batman and Superman themes into the game which is a very nice touch to add. But my years from World of Warcraft I have been able to quickly identify what a time/grind sink is and is the definition of grind sink, with hidden collectibles, secret objectives, and a quota of money collected by destroying destructible props on the set.

Which is not a bad thing, I think everyone should have game in their library to go to when you want to play a game but just turn off their brains for a while. I had my daily grind in World of Warcraft and currently have the goal of completing the Pokedex in X/Y. While I do like the idea of Lego games the Batman title was just not for me it was just too dark of a city to run around in but I still have Lego Lord of the Rings, Lego Marvel Super Heroes in my library and the other handful of Lego games on steam to find the perfect Lego game to spend countless hours just grinding and exploring.

Ducktales: Remastered was a game I started and finished while broadcasting it on my Twitch Stream and as I said on the stream, I was never raised on the Ducktales television show OR the game so the extra effort Disney put into to remastered edition was appreciated but I felt like I did not get the full effect compared to people who picked up this game when they played the original game on the NES. Over all though it was an enjoyable platformer although a tad limited (but it excused considering that it was on built for the original Nintendo console)  I can see how aspects of this game was the inspiration for other future games like say Shovel Knight and every other 2D indie platformers.

 

that Moon music though, I can see why it's so legendary.

that Moon level theme though, I can see why it’s so legendary.

 

With most of our summer done lets look forward to the new month with a couple of new games to play through for August, and it was not until I started writing this post for today when I realized that this month is the one year anniversary the “games from my backlog” project found way back in Be MOP #258.

One of my first three games that was on the chopping block was Tell Tale’s Walking Dead and what better way than to come full circle and play through the second season of The Walking Dead. While I have already made my arguments that games such like these maybe should not be called videogames but categorized as something else (Be MOP #259) I do want to follow up on the story of Clementine and see how the walker infested world has changed since the end of Season One.

For my second game I am choosing the indie platforming game Tiny Brains, not only because t was one of the few Indie games that was picked up by Sony for one of the games for the PlayStation 4 launch titles but because it was featured and recommended by one of my favorite YouTube celebrity  featured it on his show and recommend it to everyone.

 

And it is an indie platforming game with that extra third dimension which makes it stand a head of the sea of 2D platformers

And it is an indie platforming game with that extra third dimension which makes it stand a head of the sea of 2D platformers

 


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Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays

 

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#410 A Response to Are Game Demos Dead?

A few days ago I was reading one of Gamemoir‘s Question of the Day that as the question, “In an age of alphas, betas, and early access has the humble demo seen its day? They raised an interesting question, with growing trend of Closed and Open Betas, Steam’s Early Access even the release of  Technical Alphas the gaming world has seem to forget the option for releasing a demo of a full game, but I think that is because the limitations the gaming companies had in the past.

Currently we live in an age with constant and relativity high-speed internet connect to almost every part of our lives. With that not only can we send out tweets on our smart phones but every video game player, or anyone else who consumes any different bit of media, has the ability to broadcast their thoughts and opinions about that product for everyone to see and read about the game before going to the store. I talked about this before, where thanks in part to many different YouTubers I was able to see how the first few levels of Shovel Knight plays and handles in their videos while I hear the host’s provides commentary about their opinions and thoughts on the game on a whole, which was exactly what the idea of Demos were suppose to do, give you a brief taste of the level designs, controls, and the game on a whole before committing the full price purchase of the game.

I think the last demo I got was from Blizzard with their 7 day free trial of World of Warcraft

I think the last demo I got was from Blizzard of their 7 day free trial of World of Warcraft

 

With faster and more stable internet connection molding of this and the previous gaming generation, we have also seen gaming companies use the ability to use the internet to reach a more of their player base at the speed that could never be done before. This is something we see as with the big push for opening sourcing their Closed and Open Beta testers to the public which does help the finished game in the long run while also getting a free taste of what the game could be instead of the game developers building an entire game and then taking a financial hit of carving up a section of the completed game, burning it onto disks, and paying for the cost of shipping it out to local gaming stores like in the old days. While the idea of opening up the entire internet to test you game was a great idea at the beginning the open beta trend has also been used to advertise the game and get players  to play a segment of the game, turned into a marketing tool to advertise the game as a way to get more people talking about the game with the hope to raise more money from preorders before the game is finished.

 

That last comment should come with a disclaimer that while  most game developers use this practice correctly it takes just a few rotten game devs to ruin the idea for me

That last comment should come with a disclaimer that while most game developers use this practice correctly it takes just a few rotten game devs to ruin the whole idea for me 

 

With a more connective internet and the ability for people to hear and read testimonials about any game and even have the option to play early builds of the game it does look like having demos of games added to your personal gaming library does seem like a dying fad.  But from a different perspective the idea of demos are still alive and well in Best Buys, Walmarts and Gamestops when you see a demo version of a device on sale in the game aisle that you can easily pick up and play a demo version of the latest game releases right there and then, and if you go on Steam there are always one or two full games free to download and play as much as you can for during Saturday and Sunday from their Free Weekend promotional event.

 


I’m also on Twitter

Be MOP focuses on the world of videogames with my own reflections about the current news and developments that happens throughout the gaming industry. Updates Mondays, Wednesdays and Fridays

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