#429 The 3DS Time Capsule

The next installment of Super Smash Bros. is right around the corner, while I have been patiently waiting to buy my Wii U edition of the game I have been killing time and getting more excited for Nintendo’s newest brawl by playing some of the original titles of some of the fighters in the rosters on my 3DS. Blame it on the fact that I am a history fanatic that enjoys a good origin story, and where some of these original, now iconic, tunes that I hear over and over again in the brawl soundtracks WITHOUT resorting to emulation or romhacks.

I have mentioned before I already own a copy of the NES port of Super Mario Bros (Be MOP #380) and Metroid (Be MOP #406) and through one way or another I also picked up 3D Classics: Kid Icarus. It seems that Nintendo was thinking the same thing because I received an email about their discounted Wii U and 3DS games starring the stars of Brawl and with that I picked up a copy of Mega Man II.

 

 Who says Nintendo doesn't know their player base and have an on point marketing team

Who says Nintendo doesn’t know their player base and have an on point marketing team

With the the released replenishing of the Featured Games offers and my surplus of Club Nintendo rewards coins I also picked up the Legend of Zelda on the 3DS for myself and the first Super Mario Bros for my younger brother.

Because that what bigger brothers do.

Because that what bigger brothers do.

While I am still clicking through Tomodachi Life, waiting for the right moment to open up Bravely Default, these proper 8 bit games have been holding me off the itch for buying another action platform game. All of these games are challenging, way tougher than I anticipated, as I mentioned at the origin point at the start of this blog post, I get to see and hear all the original tunes and experience the first boss fights that all future installments of Mario and Zelda games base themselves off of and for the cherry on top, I also get to see, first hand, the inspiration of the levels and bosses in Shovel Knight.


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#428 The Return of the Pokemon DLC

Good news Pokemon fans! The Pokemon Company just announced two new DLC for everyone with a copy of Pokemon XY for the over the course of two weeks in October and November, presumably to build suspense and hype for the release of Omega Ruby and Alpha Sapphire slated for November. 

The first DLC will given away between October 13th and October 26th, and it is a Level 25 shiny Gengar, holding a mega stone that will allow it to transform into the one of the coolest mega forms I have ever seen. The other DLC will distributed between October 26th and November 16th and this is one of the blocked off legendary Pokemon, Diancie, to celebrate the release of the 14th Pokemon movie, Diancie & The Cocoon of Destruction. Both DLC will be given out via special code for free -currently for US players only- at participating Gamestop.

 

As much as I want to say I am above being subjected to Marketing techniques, because of the news and other things, I am currently powering through the XY Pokemon show to prepare for the upcoming movie.

As much as I want to say I am above being subjected to Marketing techniques, because of the news and other things, I am currently powering through the XY Pokemon show to prepare for the upcoming movie. 

 

As I wrote in the last time I wrote about Pokemon DLC (Be MOP #414), it is still nice to receive continuous support for this game with the best type of DLC with content that are not connected to the main story or plot all while being free,and not to sound like I am biting the hand that feeds me but I do not like how Nintendo of America is tying themselves to Gamestop AGAIN. 

The 3DS and Wii U were the herald that brought Nintendo in the new era of constant and easy internet connection for all of their devices with the ability to download any games and patches, friend lists, and the introduction of the Mii forums. Both Nintendo and the Pokemon company has proven they have the ability to distribute DLC and free games on the global scale directly to the comfort of our own WiFi enabled homes. So why is the American branch of Pokemon resorted to local connections and printing and handing out unique codes especially since Gamestop already had their promotional stunt with Pokemon just a few weeks ago.

 In the official Pokemon release they even highly suggested that while you were at Gamestop, picking up your code for the bug mega stones.

In the official Pokemon release they even highly suggested that while you were at Gamestop, picking up your code for the Heracross/Pinsir mega stones, you should preorder ORAS.

 

I could see why Pokemon Company would decide to give away Diancie, and in Japan Darkrai, in the specific movie theaters since it could act as a marketing tool to push more tickets and it would serve as a great way to meet and trade with strangers who are also interested in Pokemon, like what I did at Pax East. But tell me why would I go to videogame store when the American version of the Pokemon Movie will be either be broadcast on Cartoon Network as a special TV event or streamed online?

 


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#427 Penultimate Extra Life 2014 Update

At the start of the weekend I received some amazing news. As you know, since the initial announcement post back in Be MOP #376, I signed up with the Extra Life organization to help raise money to support Boston Children’s Hospital and because of all the contributions from many of you we were able to reach the Extra Life fundraising goal!

Thanks to grammar I can now say that I have raised hundredS of dollars for Boston Children

Thanks to grammar I can now say that I have raised hundredS of dollars for Boston Children

 

This is good news for all of you because, even though the fundraiser is still going, I will not be constantly mention the fact that I am participating in this event at the end of every other stream. Which is great for some of my close friends and co-workers because in a few weeks I would have started obviously mentioning that I am in this cool fundraiser that helps children hospitals every time payday comes around.

I want to take this time to make this post to say Thank you to all who donated to my profile. Thank you to those who have donated to other profiles, and Thank you all of those involved with this campaign. You are all amazing, you guys can rest easy tonight with the knowledge that you have directly helped sick children in need. 

Upon reaching that fundraising goal that also means that I have to follow through on my promise to deliver on my 24 hour live stream on October 25th, Extra Life’s National Game Day, as a special reward for all you guys. But what I need now are suggestions on what games you would like me to play during that big 24 hour block, I have a few games in mind but they are not enough to fill the entire time, so feel free to leave comments down below with your favorite or most hated game that you want to be featured on that October stream.

plus I need some serious tips on surviving this live stream event, since this is the first time I have ever done something like this.

plus I need some serious tips on surviving this live stream event, since this is the first time I have ever done something like this.

 

PS: for clarification of the title the last 2014 Extra Life 2014 post will probably on the Friday of the event, so the raise a last minute awareness for Extra Life and the event and to serve as a easy blog post for a Friday

 


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#426 The Appeal to Pixel Perfect Precision Platformers

For my Wednesday stream I played VVVVVV for all of Twitch to see. I could only last half of my regular streaming time, one and a half hours, for the sake of my sanity and cool.

One hour of gameplay and a half hour to quietly reflex on what I just experienced

One hour of gameplay and a half hour to quietly reflex on what I just experienced

 

 While I was playing, and enjoying the constant deaths, I was asked over and over again throughout the night’s stream by passersby on how I could possibly enjoy this type of game. As I mentioned on the stream it is because incredibly hard platforming games, like VVVVVV and Super Meat Boy, rewards players based on skill and skill alone.

Cool thing about this game is that its the first example of Open World Platformer I have ever seen in a game, impressive since the open world is missing a dimension.

Cool thing about this game is that its the first example of Open World Platformer I have ever seen in a game, impressive since the open world is missing a dimension.

 

Other games have easier ways of getting to victory and the end game screen, Pokemon has a type advantages to give you the edge over the certain gym leader of the city, Trading Card Games have the aspect of Random Number Generator to give the player the occasional lucky hand, and regular action adventure games have unlockable powers and upgrades to help you fight tougher and tougher enemies.

But most Platforming games gives you everything you need from the get go, as we see in VVVVVVV we have the right and left movement buttons and the one action button to flip your character’s gravity’s perspective, and that’s it. There is no trick on getting through the end stage the only way to beat it is to not find the most effective hidden items but just be either being good or getting good enough to pass the objectives at hand.

The good news that the checkpoints are so frequent that you backtracking becomes a non issue.....usually

The good news that the checkpoints are so frequent that you backtracking becomes a non issue…..usually

 

With VVVVVV there is only one specific path for the stage, but unlike that horrible GiOPi, Mission Majority game, that stage’s proper path is so specific that even though the creator made only one path it is narrow and unforgiving that the game’s major focus is not about reaching towards the end of the game but getting through the current obstacle.

That is why I love games like these, because titles like They Bleed Pixels, Cloudberry Kingdoms, and even the later levels in the new Mario games, can only be properly created and played by having tight controls and really superb level designs, which is two of the cornerstones of what makes any amazing game.

 

 


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#425 Filler Post: Generations

Like clockwork, at the start of every month or so, I have to resort to another installment of the Star Trek filler post. I do not know why the Star Trek themed filler posts always have to be used at beginning of the month maybe it is because all the big videogame stories have not broke yet, or maybe because I have not played though any new games for this month, or maybe the gaming story that I want to talk about keeps getting so much more complicated every other day that anything I would write about would be obsolete within moments after publishing it.

So right now I think I am going to through a rip in the fabric of time and space to help some future video game blogger with the problems he is facing.

What? I can't be Jean-Luc Picard, the idea of a video game blogger community (or federation) is relatively new and there is  no one from that past to help me. So that must mean that I am Captain Kirk in this situation, and I am ok with that.

What? I can’t be Jean-Luc Picard, the idea of a video game blogger community (or federation) is relatively new and there is no one from that past to help me. So that must mean that I am Captain Kirk in this situation, and I am ok with that.

 

Fun Fact: this was the first Star Trek movie I remember watching with my parents in the family TV room. I remember how amazed I was when I realized that this was a crossover event of two different characters from two different TV shows and as kid that never seen anything like that before this movie blew my mind.

 

 


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#424 Games from my Backlog for the month of September 2014

Another month, another dollar, and another batch of games to try to tackle in my on going series ‘Games from my Backlog’ to try to trim down the amount of games I have yet to play. Before we talk about the games I will be playing this month, lets sit down and talk about the games I played last month. 

Tiny Brains – I did play this one one of my Wednesday Twitch streams, and in front of the everyone watching, they saw the exact circumstances that game would need to create for me to immediately quit right out of a game. The moment was near the beginning of the game, and I was enjoying the 3D platform puzzles rotating through the four superpowered mice to overcome the room’s challenges, and I was holding my own until I got to one level where it was a waves and waves of enemy NPC, and your objective was to defeat them all before they got to the the little pink chicken NPC in the middle of the room. 

I had handled previous hostile enemies NPC but what made this different and the breaking point for me was in that room the mobs were obviously designed to be Co-Op challenge, the later waves comprised of twice the enemies spawning from each end of the room. Which is a proper challenge for two or more players handling the mobs but when it was just me I was forced to juggle between two sides of the map, which was not fun. 

It was the same problem I had with Borderlands 2, it was a game that seemed to be designed to be played with friends, preferred couch co-op, but the problem occurs when some players can not gather up other people to play with them when they want to play those games. It is still a good game, but I think it flourish more when I need a party game to entertain a group of people,  rather than just one player. 

It was the same problem I had with Borderlands 2, it was a game that seemed to be designed to be played with friends, preferably couch co-op, but the problem occurs when some players can not gather up other people to play with them when they want to play those games. 

Tiny Brains is still a good game, but I think it flourish more when I need a party game to entertain a group of people,  rather than just one player.

 

The Walking Dead Season 2 -This was another game I tried to play on Twitch as well but those who tuned in that day would remember that nightmare I had when my OBS program just was not willing to work with me on this game, freezing the not only the videogame feed but freezing the feed coming from my webcam. 

2013-08-13_00005

 

As a result, The Walking Dead was pushed back to, “when I have some spare time to give”. But here is the thing everyone tells you, but you do not realized until you get into the real world with a full time job, there is no time for spare time anymore. Weekdays are mostly filled with work and running the odd errands and when the weekends are a sacred thing but when Saturday and Sunday comes around, there is always something for you to do. 

Of course most adult gamers do not spend Sundays, Tuesdays, and Thursdays nights crafting rough drafts for blog posts to be published Monday, Wednesday, and Friday morning, then broadcast a three hour stream session later that night, and dedicate the weekends to canvassing around their town. 

But the Walking Dead is one of the few games I want to get through, so in an unprecedented move I am going to bump this game into this month’s games and I have to sit down and schedule some personal gaming time to play this game. 

I'm doing this because I remember how impactful and I am to try to experience that again. but I have to really be on top of my time management. 

I’m doing this because I remember how impactful the story was in the first game and I am going to try by hardest to experience that again. I have to really be on top of my time management.

On top of that, the other games on my chopping block is VVVVVV, a good ole tough as nails 2D pixel platformer. I picked this because I have been playing some easy games lately and I need to start feeling that gaming rush from beating a incredible intense platforming stage.

I will be playing this on my stream and hopefully the gameplay will solicit some entertaining reactions from from me.

791px-VVVVVV_logo.svg

I was able to easily beat Binding of Isaac on Twitch, twice now. I need a proper challenge. 

 


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#423 Mario Kart 8, Binding of Isaac, and the future of DLC with Nintendo

This Tuesday Nintendo dropped a bombshell out of left field that Mario Kart 8 will be receiving two paid DLC pack, planned for release in November 2014 and May of next year. 

The packs are reasonably sized, each DLC pack comes with four new tracks, a handful of new vehicles and the addition of three new characters in each with the main advertising draw coming from the addition of Link and the Villager from the Zelda and Animal Crossing games respectively. 

This also sets a precedent for Smash and every future major Nintendo game

This also sets a precedent for Smash and every future major Nintendo game

 

While I am excited I am also very hesitant about this announcement of DLC from Nintendo, a company known to be a bastion of hope in the terrible themes of modern videogame industry with their slow adoption mentality look at this Nintendo gen’s addition of digital only games and how constant they have kept the Mario/Pokemon/Zelda franchises.

I do not quite have a committed to a stance on DLC, despite talking about the problem with the current trend of terrible DLC in other games multiple times, see my rants on platform exclusive DLC for multiplatform games in Be MOP #355 and my adventures with Bat DLC in Be MOP #287.

Because of my play style and preferences I do not play many games with DLC, or more accurately play many games to the point where DLC starts kicking in, when I do I can not get excited enough to enter a battle arena challenges. 

Unlike preorders where all preorders are the same, buying a game ahead of time when you do not quite know what is in it or how good it is going to be. For every example of bad DLC I am constantly reminded of how amazing Binding of Isaac’s DLC was. 

Wrath of the Lamb was pretty much the next best thing to a new game. It added new items, the addition of trinkets in the game, new bosses and a slew of new levels and challenges. and the re-release/remastering of the game has promised to add even more items, characters and content on top of the original game

Wrath of the Lamb was pretty much the next best thing to a new game. It added new items, the addition of trinkets in the game, new bosses and a slew of new levels and challenges. and the re-release/remastering of the game has promised to add even more items, characters and content on top of the original game

 

The content in both Mario Kart 8 and Binding of Isaac’s DLC seems to be well worth the asking price which means I will be eventually buying both of the Mario Kart 8 DLC and the Binding of Isaac Rebirth edition. Truth be told I have been looking for a reason to play with my Wii U since it has just been patiently sitting in my TV room for the past few weeks. 

But I am worried about what the acceptance of DLC could mean for Nintendo and where this could lead, we already have preorder bonuses for these packs and Hyrule Warriors. 

Those preorder bonuses are NOT coming anywhere near my Wii U. There is literally no reason to place a preorder on a digital product, not when the DLC can be created an infinite amount of times on Day One. That goes the same for Binding of Isaac, but that’s a rant for another day.

Those preorder bonuses are NOT coming anywhere near my Wii U. There is literally no reason to place a preorder on a digital product, not when the DLC can be created an infinite amount of times on Day One. That goes the same for Binding of Isaac, but that’s a rant for another day.

 

DLC is a very fickle and corruptible force. DLC can be used for good, adding new levels and characters that would not be able to be made before the developer deadline, but it can also be a power for the selfish purposes for the sake of the company’s bottom line rather than for the consumer, like hacking off content from a full price game or filling the DLC shop page full of superfluous content or skins. It is not that I do not trust Nintendo or worst, rooting for them to fail, but making DLC in this age requires a lot of self control on behalf of the company.

To all of the people online that would say not the worry about DLC because it is Nintendo, remember that we once thought that George Lucas could do no wrong with his movies.

 

Oh man, I have not used this image since....399 blog posts ago (Be MOP #24)

Oh man, I have not used this image since….399 blog posts ago (Be MOP #24)

 

 

 


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